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  • From: Dufflebunk <dufflebunk AT dufflebunk.homeip.net>
  • To: "M.L." <mlubrano AT sourcemage.org>
  • Cc: Hamish Greig <hgreig AT bigpond.net.au>, sm-discuss <sm-discuss AT lists.ibiblio.org>
  • Subject: Re: [SM-Discuss] Fwd: New Thread: Time to cap grimoires?
  • Date: Mon, 16 Jun 2003 12:36:58 -0000

Might we perhaps want to make z-rejected a grimoire of it's own? I would
add the suggestion considering the ability of putting spells in more
than one section (via symilnks), or being able to make sections have
arbitrary depth for sub-categorisation.

On Mon, 2003-06-16 at 07:50, M.L. wrote:
> On Mon, 16 Jun 2003 18:07:18 +1000, Hamish Greig wrote
> > -----BEGIN PGP SIGNED MESSAGE-----
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> > wrong address
> >
> > - ---------- Forwarded Message ----------
> >
> > Subject: New Thread: Time to cap grimoires?
> > Date: Mon, 16 Jun 2003 17:15
> > From: Eric Schabell <eschabell AT sourcemage.org>
> > To: "Sergey A. Lipnevich" <sergey AT optimaltec.com>, Hamish Greig
> > <hgreig AT bigpond.net.au>
> > Cc: sm-discuss AT lists.sourcemage.org
> >
> > - -----BEGIN PGP SIGNED MESSAGE-----
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> >
> > > On Monday June 16 2003 02:50, you wrote:
> > >
> > > Hamish Greig wrote:
> > > >ONce i have finished my current spree there will be atleast a dozen
> > > >binary
> > > >games, i had not planned on putting them all into z-rejected.
> > > >Some other solution must be reached. I believe Games should become an
> > > >exception due to the proprietary nature of many games.
> > >
> > > I strongly disagree. Proprietary stuff goes to z-rejected /exactly/
> > > because it's proprietary. I respect other's people desire to play a
> > > game, but I'd like to maintain a clear separation of free and open
>
> Hi,
>
> Proprietary stuff => z-rejected, no matter it's a game or not.
> See the current licensing and spell placement policy (RFC0001) on
> http://perso.compaqnet.fr/linuxxunil/licensing.html
>
> Bye,
> Mat.
>
> > > source software on one side and the proprietary software on the other.
> > > There may be legal ramifications about what we have in z-rejected,
> > > that's another reason for things to go there, so if we're ever in
> > > trouble we just blow z-rejected and the rest must be OK to keep.
> >
> > I personally think Sergey is right here... I am also keen on the
> > idea of you making a seperate Games grimoire. The neat part of this
> > distro is that you CAN make any type of grimoire you want and offer
> > it to the public. I would gladly keep it on our codex site.... that
> > way you could find help maybe with the various sections of you grimoire?
> >
> > I think it is time to expand the horizons as far a Grimoires go, we
> > will need to look at keeping the grimoire of reasonable size and I
> > see no need for 160 spells in games for our standard Grimoires (not
> > that I don't appreciate the great work our guru's are doing).
> >
> > A time is coming when we will need to put a cap on the max amount of
> > spells in our official SMGL stable Grimoire. This is a thought I
> > have been having for a while now.... thoughts?
> >
> > - - --
> > /*
> > * Eric D. Schabell M.Sc.
> > * Project Lead Source Mage GNU/Linux
> > *
> > * SourceMage: http://www.sourcemage.org
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> > * irc.freenode.net (#sourcemage)
> > * nick -> erics
> > */
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>
> //
> // M.L.
> // ICQ #23832402 ; Linux User #36502
> //
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