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  • From: "M.L." <mlubrano AT sourcemage.org>
  • To: Hamish Greig <hgreig AT bigpond.net.au>, sm-discuss AT lists.ibiblio.org
  • Cc:
  • Subject: Re: [SM-Discuss] Fwd: New Thread: Time to cap grimoires?
  • Date: Mon, 16 Jun 2003 12:50:05 +0100

On Mon, 16 Jun 2003 18:07:18 +1000, Hamish Greig wrote
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> Subject: New Thread: Time to cap grimoires?
> Date: Mon, 16 Jun 2003 17:15
> From: Eric Schabell <eschabell AT sourcemage.org>
> To: "Sergey A. Lipnevich" <sergey AT optimaltec.com>, Hamish Greig
> <hgreig AT bigpond.net.au>
> Cc: sm-discuss AT lists.sourcemage.org
>
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> > On Monday June 16 2003 02:50, you wrote:
> >
> > Hamish Greig wrote:
> > >ONce i have finished my current spree there will be atleast a dozen
> > >binary
> > >games, i had not planned on putting them all into z-rejected.
> > >Some other solution must be reached. I believe Games should become an
> > >exception due to the proprietary nature of many games.
> >
> > I strongly disagree. Proprietary stuff goes to z-rejected /exactly/
> > because it's proprietary. I respect other's people desire to play a
> > game, but I'd like to maintain a clear separation of free and open

Hi,

Proprietary stuff => z-rejected, no matter it's a game or not.
See the current licensing and spell placement policy (RFC0001) on
http://perso.compaqnet.fr/linuxxunil/licensing.html

Bye,
Mat.

> > source software on one side and the proprietary software on the other.
> > There may be legal ramifications about what we have in z-rejected,
> > that's another reason for things to go there, so if we're ever in
> > trouble we just blow z-rejected and the rest must be OK to keep.
>
> I personally think Sergey is right here... I am also keen on the
> idea of you making a seperate Games grimoire. The neat part of this
> distro is that you CAN make any type of grimoire you want and offer
> it to the public. I would gladly keep it on our codex site.... that
> way you could find help maybe with the various sections of you grimoire?
>
> I think it is time to expand the horizons as far a Grimoires go, we
> will need to look at keeping the grimoire of reasonable size and I
> see no need for 160 spells in games for our standard Grimoires (not
> that I don't appreciate the great work our guru's are doing).
>
> A time is coming when we will need to put a cap on the max amount of
> spells in our official SMGL stable Grimoire. This is a thought I
> have been having for a while now.... thoughts?
>
> - - --
> /*
> * Eric D. Schabell M.Sc.
> * Project Lead Source Mage GNU/Linux
> *
> * SourceMage: http://www.sourcemage.org
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//
// M.L.
// ICQ #23832402 ; Linux User #36502
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