Skip to Content.
Sympa Menu

sm-discuss - Re: [SM-Discuss] Grimoire for deprecated spells: graveyard

sm-discuss AT lists.ibiblio.org

Subject: Public SourceMage Discussion List

List archive

Chronological Thread  
  • From: Flavien Bridault <vlaaad AT sourcemage.org>
  • To: sm-discuss AT lists.ibiblio.org
  • Subject: Re: [SM-Discuss] Grimoire for deprecated spells: graveyard
  • Date: Tue, 17 Oct 2006 19:24:26 +0200

Le mardi 17 octobre 2006 à 10:08 -0500, David Kowis a écrit :
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA512
>
> Jaka Kranjc wrote:
> > On Tuesday 17 October 2006 16:45, you wrote:
> >> Jaka Kranjc wrote:
> >>>> We don't have the manpower to
> >>>> maintain another grimoire. (Yeah, we're not "maintaining" it, but work
> >>>> still has to be done on it.)
> >>> What work?
> >> Fixing obvious bugs with the spells, like bugs that are introduced with
> >> new versions of sorcery or when something changes. Inter-grimoire
> >> dependencies, ensuring that they still exist and don't go away.
> >> Things like this aren't directly related to the spell, but to building
> >> it. If I understand correctly, this is for stuff that still builds, but
> >> isn't actively developed, right?
> >>
> >> There's probably a few other minor maintenance activities that I've not
> >> thought of, but these are the few off the top of my head.
> >>
> >> David
> > I disagree, the more the time spells spend in the graveyard, the more
> > they are
> > ready to be really deprecated when their time finally comes. So this
> > grimoire
> > would also have a cushion function.
>
> We can just solve this problem by deprecating things. I don't see any
> reason to put them in a "graveyard" when we can just drop them.
>
> >
> > And I suggest fixing bugs as a no-no and strict criteria, "you're on your
> > own
> > there". UNMAINTAINED spells. I want a graveyard not a zombie field.
>
> Again, why even have it then? If it's going to be unmaintained, then we
> should just drop it, not have this false pretense of keeping up with it.
>
> >
> > If something is old, but still used, then it has no place in there yet.
> Agreed.
>
> >
> > I realise some choices will be difficult, as things aren't black&white,
> > but we
> > can deal with those one at a time. The number of dead newbies should be
> > minimal after the first move.
> >
> > The whole point of this thread is to refine the criteria. ;)
>
> I'm all for having criteria to remove a spell, but it should go directly
> to /dev/null. If we're going to drop something, then we drop it. There's
> no "staging" for dropping it. If this means we need some sort of useful
> statistics gathering tool, then lets get the sources to ledger and
> modify it to be more useful. Or write our own.
>
> David

Well improving ledger could be very useful for us. I wonder if we could
not change its look and try to transform it in something like an
SMGL-fans website. The concept is already there since one can see
screenshots, personal photos or website but I'm sure we could improve
it. The goal would be to keep the users who post their stats and to gain
new users. The best would be to integrate it in the main website but I
guess this site is not on the same host... ;-)

To get back into the main discussion, I first agreed on the deprecated
grimoire but I finally changed my mind. ^^
If we don't maintain some spells, we can't propose it to our users as
they may not work. If we are just afraid to lose code that could be
reused later, there is of course the git repository. If we find that
there is a lack of visibility (it might be difficult to look after a
deleted spell in the repository), then we could have a deprecated
grimoire but not accessible to users, only for the developers.

My 2 cents,
--
Flavien Bridault

Disk, Graphics, Graphics-libs sections Guru
Source Mage GNU/Linux - http://www.sourcemage.org

irc: vlaaad
jabber: vlaaad AT amessage.be

Attachment: signature.asc
Description: Ceci est une partie de message numériquement signée




Archive powered by MHonArc 2.6.24.

Top of Page