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cc-nz - Re: [Cc-nz] Open Doom/ Quake (It's all about google!)

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  • From: Robin Sheat <robin AT kallisti.net.nz>
  • To: Creative Commons Aotearoa New Zealand discussion <cc-nz AT lists.ibiblio.org>
  • Subject: Re: [Cc-nz] Open Doom/ Quake (It's all about google!)
  • Date: Thu, 18 Sep 2008 14:09:41 +1200

On Thursday 18 September 2008 12:38:14 strypes wrote:
> The really exciting possibility I thought of when I first heard about
> the release, is that a developer community could aggregate around the

It already has. In Linux, there are many games that were started from the
Quake engines, heavily modified and improved.

My favourite is Nexuiz: http://www.alientrap.org/nexuiz

From the website: "Nexuiz is based on the Darkplaces engine, built on OpenGL
technology. The darkplaces engine is an advanced Quake1 based engine
developed mainly by Forest "LordHavoc" Hale, who has been working with the
Quake1 engine for many years. A few of Darkplaces main features are Quake3bsp
support, realtime lighting and shadowing, new particle effects, advanced menu
system, and Md3 model support."

--
Robin <robin AT kallisti.net.nz> JabberID: <eythian AT jabber.kallisti.net.nz>

Hostes alienigeni me abduxerunt. Qui annus est?

PGP Key 0xA99CEB6D = 5957 6D23 8B16 EFAB FEF8 7175 14D3 6485 A99C EB6D

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