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Subject: Discussion of Sorcery related topics

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  • From: Nick Jennings <nkj AT namodn.com>
  • To: Ryan Abrams <rabrams AT sourcemage.org>
  • Cc: sm-sorcery AT lists.ibiblio.org
  • Subject: Re: [SM-Sorcery]sorcery: stable/devel spells
  • Date: Mon, 9 Sep 2002 11:58:51 -0700

Forgot to say that I'm done arguing about it (no hard feelings), and will
eagerly await to see what solution you come up with Ryan. I will exercise
my power as Sorcery Team lead (if I have any? :) and reserve the right to
reject it if I think it could cause more bad than good.

My team members will have their say as well.

On Mon, Sep 09, 2002 at 11:42:56AM -0700, Nick Jennings wrote:
> On Mon, Sep 09, 2002 at 01:00:38PM -0500, Ryan Abrams wrote:
> > > I think the main problem is the developers who would rather cause bugs
> > > and problems making a hack, rather than just accepting the fact that
> > > we did not properly work this out early enough (and make real features
> > > which support this behavior).
> >
> > We will have to agree to disagree on this. I dont think /any/ developers
> > "would rather cause bugs and problems making a hack" - I think the
> > difference is that some developers would rather keep trying to truly fix
> > the
> > problems causes (which honestly doesnt seem that hard to fix) instead of
> > just giving up to work on something else.
>
> I agree that no developers would rather cause bugs and problems, that
> was a bit extreme. However, I think you trying to say your methods
> (as described below) are "truly fixing the problem" is ridiculous.
>
> See below.
>
> > The way I understand it, the issues are twofold..
> >
> > 1) SORCERY_BRANCH didn't always work. Easy to fix imho.
> > 2) The version isnt set correctly when installed. Also easy to fix, imho.
>
> Great, so you patch the hacked up sorcery spell, fix the symptoms that
> have occured, and pat yourself on the back. You haven't truly fixed
> anything, and what you have done is certainly not something wich would
> be transferable to any other spell (unless you want to further include
> grimoire variables, and settings in the sorcery config - which is
> already going overboard).
>
> Unless a new grimoire feature for spells which want to provide different
> branches of the same app. is implemented, you are not truly fixing the
> problem. I have other things to work on which fix problems that cannot
> be satisfied in any other way (splitting sorcery fixes the problem, plain
> and simple) so feel free to own it. If you can't truly fix the problem,
> then I wont accept the hack Ryan. I don't think it's worth it by any
> means. It's just two stupid spells! who cares that much to where they
> are willing to accept strange bugs, and behavior unlike any other spell
> in the grimoire!? It's not *that* cool of a feature.
>
> --
> Nick Jennings
> Sorcery Team Lead
>
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