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Subject: Discussion of Sorcery related topics

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  • From: Nick Jennings <nkj AT namodn.com>
  • To: Dufflebunk <dufflebunk AT dufflebunk.homeip.net>
  • Cc: Ryan Abrams <rabrams AT sourcemage.org>, sm-sorcery AT lists.ibiblio.org
  • Subject: Re: [SM-Sorcery]sorcery: stable/devel spells
  • Date: Mon, 9 Sep 2002 11:44:31 -0700

On Mon, Sep 09, 2002 at 02:12:23PM -0400, Dufflebunk wrote:
> Something just occured to me... we could have THREE sorcery spells. Add
> a sorcery spell which is a meta spell to the other two.
> Thoughts? Problems?

I mentioned this in the bug (917 i think). cdrtools/cdrutils/dvdtools
is supposed to perform this functionality. Actually it doesn seems
to be working at all right now (at least with the new sorcery it
doesn't).

I tried to go about this last night, but since that setup wasn't even
working, I didn't bother to continue.


> On Mon, 2002-09-09 at 14:03, Nick Jennings wrote:
> > On Mon, Sep 09, 2002 at 07:11:00AM -0500, Ryan Abrams wrote:
> > > Nick,
> > >
> > > Like I said, I may be, and probably am wrong. But I think the idea of a
> > > single spell is valuable enough that I am going to spend some time
> > > proving that to myself. I am not trying to discount your evaluation of
> > > the situation. I am just saying that I think there is a way to make it
> > > work (though it may be a crazy hack in the spell)
> > --------------------------------------------
> >
> > I refuse to use a "crazy hack" because I do not think it's ok to "make
> > the exception" for sorcery.
> >
> > I agree with everyone else, the idea of making a spell which:
> >
> > A) Provides two branches (devel or stable) which are mutually exclusive
> > B) Allow you to keep track of the version installed in the standard
> > "sorcery way" (i.e. gaze installed <spellname>)
> > C) Simultaneously "magically" updating the version number
> >
> > Is a very attractive feature. *However* no one thought enough of it to
> > include it in the list of features for 1.0, and I never heard a peep
> > about
> > it myself until you asked me to "hack it in" to the sorcery spell.
> >
> > There are other features, which *are* on the roadmap, that I think are
> > much more important (i.e. no way to get around them). The fact is, the
> > spells are not flexible enough for this. They *need* a VERSION number
> > and it *needs* to be manually updated, the grimoire team knows this
> > and has been dealing with it. I have absolutely no probels in being the
> > one who updates the version number for sorcery-stable whenever there is
> > a new release, big deal.
> >
> > The one suggestiong for a fix I've heard, is simply having that version
> > be 'stable' or 'devel' which is *not* ok (and in my opinion sucks way
> > more
> > than having two spells, I mean come on!?), we absolutely have to have a
> > 'gaze installed sorcery' produce the version of sorcery you have
> > installed.
> > If the branch is 'devel' the version should be the date string it was
> > installed on.
> >
> >
> > > I think Nathan's suggestion is a good one in fact, though it may not
> > > fix everything.
> >
> > See my response to his post.
> >
> >
> > > Don't worry, I will not overwrite your work. If you have something
> > > working, I won't break it unless i have something better tested,
> > > working, and discussed among the group /after/ it's written. In the
> > > meantime, I will save it as something like "sorcery-new" or some such.
> > >
> > > I just am not thrilled about all our users switching from sorcery to
> > > sorcery-X and back again, simply because we couldn't find a way to fix
> > > the sorcery spell in the first place.
> >
> > What are you talking about? I fixed the sorcery spell by reverting it
> > back to "the way it's meant to be". It was broken when we tried to
> > do it otherwise.
> >
> > I don't think users are going to have too much trouble with the fact
> > that there is a 'sorcery-stable' and 'sorcery-devel' spell. Most wont
> > even have to deal with it, as they can just make the selection from
> > the sorcery menu, and be done with it.
> >
> > I think the main problem is the developers who would rather cause bugs
> > and problems making a hack, rather than just accepting the fact that
> > we did not properly work this out early enough (and make real features
> > which support this behavior).
> >
> > --
> > Nick Jennings
> > Sorcery Team Lead
> >
> > _______________________________________________
> > SM-Sorcery mailing list
> > SM-Sorcery AT lists.ibiblio.org
> > http://lists.ibiblio.org/mailman/listinfo/sm-sorcery
> >
> --
>
>
> Quidquid latine dictum sit, altum sonatur.
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