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Subject: Bugs for Sorcery are reported here
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[SM-Sorcery-Bugs] [Bug 7556] Cast doesn't terminate when casting spells that no longer physicaly exist
- From: bugzilla-daemon AT metalab.unc.edu
- To: sm-sorcery-bugs AT lists.ibiblio.org
- Subject: [SM-Sorcery-Bugs] [Bug 7556] Cast doesn't terminate when casting spells that no longer physicaly exist
- Date: Thu, 21 Oct 2004 15:46:19 -0400
http://bugs.sourcemage.org/show_bug.cgi?id=7556
acedit AT armory.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From acedit AT armory.com 2004-10-21 15:46 -------
I'll assume you meant DETAILS not DEPENDS, and yes, unfortunatly
when you have over 3000 spells to grovel through with a slow language,
anything that takes more time than absolutly necessary gets thrown out.
There are some parts of sorcery that your suggestion would require us
to slow down even more.
Besides, in order to get into this situation you have to be doing
things normal users probably wont be doing. The whole reason we made
the index file is so we wouldnt have to go looking around for spells,
this would take an extremely long time, so the index file was created.
With the index file, you pay the price of those lookups during updates
when most people dont care. People do care when cast sits around "doing
nothing" because it cant find the spell it wants and theres 3000 it
has to look through...
Most of the time under normal circumstances spells dont spontaneously
move around, so no one even notices.
Imagine if your kernel decided to not trust its own cache because from
time to time some things would corrupt it? It'd be useless. The real
culprit is the thing corrupting the cache, not the cache itself.
Although I do think it should be more documented that scribe reindex
needs to be re-run if you go fiddling around with spells. But I dont
know if thats really a sorcery bug...
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-
[SM-Sorcery-Bugs] [Bug 7556] Cast doesn't terminate when casting spells that no longer physicaly exist,
bugzilla-daemon, 10/21/2004
- <Possible follow-up(s)>
- [SM-Sorcery-Bugs] [Bug 7556] Cast doesn't terminate when casting spells that no longer physicaly exist, bugzilla-daemon, 10/21/2004
- [SM-Sorcery-Bugs] [Bug 7556] Cast doesn't terminate when casting spells that no longer physicaly exist, bugzilla-daemon, 10/21/2004
- [SM-Sorcery-Bugs] [Bug 7556] Cast doesn't terminate when casting spells that no longer physicaly exist, bugzilla-daemon, 10/22/2004
- [SM-Sorcery-Bugs] [Bug 7556] Cast doesn't terminate when casting spells that no longer physicaly exist, bugzilla-daemon, 10/22/2004
- [SM-Sorcery-Bugs] [Bug 7556] Cast doesn't terminate when casting spells that no longer physicaly exist, bugzilla-daemon, 10/22/2004
- [SM-Sorcery-Bugs] [Bug 7556] Cast doesn't terminate when casting spells that no longer physicaly exist, bugzilla-daemon, 10/22/2004
- [SM-Sorcery-Bugs] [Bug 7556] Cast doesn't terminate when casting spells that no longer physicaly exist, bugzilla-daemon, 10/22/2004
- [SM-Sorcery-Bugs] [Bug 7556] Cast doesn't terminate when casting spells that no longer physicaly exist, bugzilla-daemon, 10/22/2004
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