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sm-sorcery-bugs - [SM-Sorcery-Bugs] [Bug 7472] bi-arch support

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  • From: bugzilla-daemon AT metalab.unc.edu
  • To: sm-sorcery-bugs AT lists.ibiblio.org
  • Subject: [SM-Sorcery-Bugs] [Bug 7472] bi-arch support
  • Date: Sun, 10 Oct 2004 07:44:17 -0400

http://bugs.sourcemage.org/show_bug.cgi?id=7472

benoit.papillault AT sourcemage.org changed:

What |Removed |Added
----------------------------------------------------------------------------
CC| |wandre.l AT free.fr



------- Additional Comments From benoit.papillault AT sourcemage.org 2004-10-10
07:44 -------
I think this is time to publish all my documentation. Eric Sandall, you get it
right. However, two comments:

- I used my patched sorcery on non bi-arch platform too. So I think bi-arch
support can be added to "devel" sorcery and not in a special branch.

- BUILD/INSTALL is run for each architecture. However, two key points:

* native BUILD/INSTALL must be run AFTER non-native build. Doing this, you
will have binaries from native build installed.

* you're missing part of my sorcery patch where sources are copied in TWO
directories and where BUILD & INSTALL are run for both arch (and ONLY those
files).

- we managed with low's help to boot my 64 bits kernel (compiled with cast
linux) and to run a shell (compiled with cast bash) in an initrd! So, it's a
proof that it works!




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