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  • From: "Mathieu L." <lejatorn AT smgl.homelinux.net>
  • To: sm-discuss AT lists.ibiblio.org
  • Subject: Re: [SM-Discuss] SCM tools...
  • Date: Sat, 11 Mar 2006 18:53:51 +0100

I agree with e-type and ruskie, imho we have more important problems to
solve than to rework the grimoire architecture right now.

Cheers,
Mathieu.

On Sat, Mar 11, 2006 at 09:13:47AM +0100, Andrew ruskie Levstik wrote:
> Andrew wrote :
> > Since this topic seems to come up from time to time, I'll recap where
> > it last left off.
> >
> > Theres a couple ways to organize stuff:
> > 1) by maintainer
> > 2) by code-reusage
> > 3) by some other random category like language, type, or usage
> >
> > Option 1 has the advantage that developers can own spells they actually
> > maintain, rather than an entire section where they might not use
> > everything. Its clear whats owned by someone, or by a group of people,
> > and what isnt.
> >
> > Option 2 fits naturally with the grimoire/section inheritence we have
> > setup, eg devel-python. Re-using code across sections makes it
> > significantly harder to have portable spells.
> >
> > Option 3 makes the most sense from a users perspective since they could
> > (in theory) find stuff because its well organized.
> >
> > Theres no reason we can't just use searchable keywords to help users
> > find spells, and possibly to organize them into a multi-level symlinked
> > hierarchy. That would accomplish the goals of option 3 *without* having
> > to move spells around in the repository. Also, as evidenced from past
> > grimoire re-org discussions, categorial organizations that make sense
> > are different for every person. Trying to come up with one that satisfies
> > everyone isnt going to happen. Its a loosing proposition.
> >
> > In other words, lets not bother trying to find the one true categorial
> > organization scheme. Organize by code-reuse first, then by
> > maintainership. Then use keywords to accomplish categorizing things (as
> > opposed to picking one of a half dozen categories something could fit in).
> >
> > As an aside, I also wrote some scripts to re-arrange or build the
> > grimoire on its way from the repository to the tree we are all familiar
> > with. Basically spells can get organized in the repository based on who
> > owns them. Then the scripts collate them into sections where they best
> > share code with other spells.
> >
> > Perhaps the grimoire lead candidates can speak their thoughts on this
> > topic :-)
> >
> > -Andrew
> >
>
> Well since I started this one I'll comment no this ideas...
>
> Per maintainer would be nice if we had enough maintainers to
> do it...
>
> Per code reuse+keywords is a nice idea for us developers but it makes it
> harder to track end-user <-> code reuse section for bugs. There's also
> always that hmm this spell doesn't werk but it works if used here not
> there problem that might popup. Which would in turn give us more bugs
> to resolve...
>
> The current imho is quite well... reuse code where possible but make
> the basic organization end-user friendly...
>
> Also on a side note KEYWORDS[X] should be implemented in any case. They
> could make searching for things easier for people starting with source mage
> and gaze should default to it.
>
> IF the keyword idea is utilized in a proper way and if our users find it
> better than what we have currently then we could start debating on using
> code-reusable grimoires and views of them.
>
>
> Hope I didn't make much goofups... I did just woke up...
>
> --
> Andrew "ruskie" Levstik
> Source Mage GNU/Linux Games grimoire guru
> Geek/Hacker/Tinker
>
> Hacker FAQ: http://www.plethora.net/%7eseebs/faqs/hacker.html
>
> Key id = A7A9E461
> Key fingerprint = 757E C16B F5B7 DC27 B003 CCED CF95 3A77 A7A9 E461
>
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