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- From: tvoivozhd <tvoivozd AT infionline.net>
- To: homestead AT lists.ibiblio.org
- Subject: [Homestead] Evolution of wind creatures on beach
- Date: Wed, 26 Jan 2005 10:46:24 -0500
Wild Things Are on the Beach
By Lakshmi Sandhana | Also by this reporter Page 1 of 2
next »
02:00 AM Jan. 24, 2005 PT
Theo Jansen wants to make "life" and he figures the best
way to do it is to start from scratch.
A self-styled god, Jansen is evolving an entirely new line
of animals: immense multi-legged walking critters designed
to roam the Dutch coastline, feeding on gusts of wind.
Over the years, successive generations of his creatures
have evolved into increasingly complex animals that walk
by flapping wings in response to the wind, discerning
obstacles in their path through feelers and even hammering
themselves into the sand on sensing an approaching storm.
Click thumbnails for full-size image:
The Animaris Rhinoceros Transport is meant for crossing
the tundra. Due to the fact that one must wait until
strong winds come from the right direction to push the
structure, living quarters must be made in the animal to
make travel agreeable.Dutch artist Theo Jansen stands
alongside the Animaris Rhinoceros Transport. A direct
descendant of the Animari, or Beach Animals, the structure
is equipped with passenger seating and can be used for
transportation.Even though it weighs around two tons, the
Animaris Rhinoceros can be set into motion by just one
person dragging it along.The Animaris Sabulosa has a more
secure method to prevent it from being blown away: a
spoiler on the front that pushes the nose down into the
sand when a storm approaches.
A scientist-turned-artist, Jansen's bizarre beach animals
have their roots in a computer program that he designed 17
years ago in which virtual four-legged creatures raced
against each other to identify survivors fit enough to
reproduce. Determined to translate the evolutionary
process off-screen, Jansen went to a local shop and found
his own alternative to the biological cell -- the humble
plastic tube.
"Animals are machines as well," said Jansen. "I was making
animals with just the tubes because they were cheap but
later on they turned out to be very helpful in making
artificial life because they are very flexible and
multifunctional as well. I see it now as a sort of protein
-- in nature, everything is almost made of protein and you
have various uses of protein; you can make nails, hair,
skin and bones. There's a lot of variety in what you can
do with just one material and this is what I try to do as
well."
Video
click to see video
Watch Theo Jansen's beach animals in action:
• Animaris Percipiere
• Animaris Rhinoceros Transport
(requires Windows Media Player)
With plastic tubes costing about 10 cents a meter and with
cable ties, nylon strings and adhesive tape doing the
rest, these lightweight, insect-like beasts are pretty
inexpensive to create. Designed to live on the beach and
race on wet sand, their evolution hasn't been easy. While
Jansen initially used a computer program to figure out the
most effective design to get the feet walking, all of his
subsequent creations have been entirely free-form,
constructed solely through trial and error.
"I've seen a lot of mechanical sculpture, and Jansen's
animari are the finest I've seen by far in the 'low-tech
clockwork' mechanism category," said Carl Pisaturo, a
robotic designer. "By clockwork, I mean mechanisms that
have intrinsic, not universally controllable actions, and
by low-tech I mean parts more 'crafted' than machined, and
the lack of electronic or electrical systems. These are
amazing creations and the simplicity of the technology and
the fact that they are wind-powered only makes their
poetic motions more impressive."
Each animal is made up of 375 replaceable tubes whose
respective lengths represent the beast's very own unique
"genetic code" influencing its quality and its walking
pattern. Many of the initial species failed to stand or
died out over time, and later models tackled different
problems. The Animaris Arena rolled out a trunk that had a
hammer that drove a pin into the ground to prevent itself
from being blown away in a storm, and the Animaris
Sabulosa tried to push down its nose in the same situation
Currently, Jansen is working on giving the seventh
generation of these creatures, comprising a herd of seven
animals, the ability to move even in the wind's absence.
His latest creations contain lemonade bottles in their
body structure into which the wind is slowly pumped,
enabling the creature to walk for a couple of minutes
afterward. Eventually, he plans to increase the efficiency
so that they can go on for days or even years.
"They have a food source in the wind so they can store
energy and use it later on," said Jansen. "The downside is
that they might have to wait for days, for the wind hopper
to move on and on and then be able to move for maybe five
minutes. They are just like snakes. Snakes also lie in the
sun for days digesting their food. On the beach the
animals have to catch the wind and wait for a long time
before they have enough wind in their stomach to go for a
walk."
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Click thumbnails for full-size image:
The Animaris Rhinoceros Transport is meant for crossing
the tundra. Due to the fact that one must wait until
strong winds come from the right direction to push the
structure, living quarters must be made in the animal to
make travel agreeable.Dutch artist Theo Jansen stands
alongside the Animaris Rhinoceros Transport. A direct
descendant of the Animari, or Beach Animals, the structure
is equipped with passenger seating and can be used for
transportation.Even though it weighs around two tons, the
Animaris Rhinoceros can be set into motion by just one
person dragging it along.The Animaris Sabulosa has a more
secure method to prevent it from being blown away: a
spoiler on the front that pushes the nose down into the
sand when a storm approaches.
A couple of years ago, Jansen created the Animaris
Rhinoceros Transport, a two-ton walking monster also
powered by wind energy, which could be set into motion by
just one person dragging it along. Having a cockpit and
enough room for several people to comfortably sit inside,
the rhinoceros represented Jansen's effort to create a
machine version of the beach animal used solely for
transport akin to the way cars stand for mechanical
versions of horses. He says a future version -- a 12-ton
behemoth, big enough to have several rooms inside -- could
be called the Animaris Mammoth.
"I think they are absolutely beautiful," said Bruce
Shapiro, robotic artist. "He has figured out a way to use
inexpensive materials to construct wind-powered walking
machines. What makes them so compelling is the wave of
actuators, like the motion of a centipede's legs. I
suspect that, as humans, we recognize this action as
specific to living things, hence our fascination with
Jansen's 'organisms.'"
By using the pneumatic system as a foundation, Jansen
hopes to eventually provide his beasts with nerves,
muscles, advanced sensing capabilities and even
rudimentary decision makers that mimic the function of the
brain, before permanently releasing herds of them out onto
the beach. Right now, he allows the animals to race each
other and manually replaces the genetic code (tube
lengths) of the winner into the rest of the losers.
Ultimately, he envisions his animals possessing "life" in
a sense, evolving on their own without his intervention.
"I imagine that two animals will meet each other and
compare their qualities in some way; have a demonstration
somewhere on how they run and how fast they can run and
also do some quality comparison on how they survive the
winds. And the one with the better quality kills the other
one and gives the other its own genetic code. There could
be 30 animals on the beach, running around all the time,
copying genetic codes. And then it would go on without me
."
"I try to remake nature with the idea that while doing
this you will uncover the secrets of life and that you
will meet the same problems as the real creator," he
added.
However, creating autonomous, roaming herds won't be that
easy.
"Making the next jump toward 'living thing' involves
turning, avoiding obstacles, power and computation issues,
as well as the need for durability -- a black hole of
technical work," said Pisaturo. "But insofar as art being
about truth, such difficulties -- say, a tipped-over,
short-circuited machine half-buried in beach sand -- would
speak eloquently of how hard it is to be god
- [Homestead] Evolution of wind creatures on beach, tvoivozhd, 01/26/2005
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