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sm-sorcery-bugs - [SM-Sorcery-Bugs] [Bug 5649] stable sorcery's dispel no longer removes initscripts when a spell is removed

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  • From: bugzilla-daemon AT metalab.unc.edu
  • To: sm-sorcery-bugs AT lists.ibiblio.org
  • Subject: [SM-Sorcery-Bugs] [Bug 5649] stable sorcery's dispel no longer removes initscripts when a spell is removed
  • Date: Thu, 5 Feb 2004 05:07:13 -0500

http://bugs.sourcemage.org/show_bug.cgi?id=5649

games AT sourcemage.org changed:

What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |major



------- Additional Comments From games AT sourcemage.org 2004-02-05 05:07
-------
A few points...
i) ISO should not need to have hacks added to work around problems in stable
sorcery. I have been forced to add a manual removal of the pcmcia script
after
it is dispelled so I can release a 0.9.1 ISO that doesn't scream failure to 9
out of ten users.
ii) I was also unfortunate enough to test out our CROSS_INSTALL module. The
init.d spell didn't properly use of ${INSTALL_ROOT} and all my initscripts
were removed.If I was not alert I would have been crippled by this if I
rebooted. And because sorcery no longer tracks these scripts (and hasn't
since
I rebuilt my machine after the last sorcery hosing in december) I am forced
to
either figure out which spells had init scripts installed and manually cast
them or do a blanket sorcery rebuild, cast --fix is not an option as they
aren't tracked anymore :(

I don't enjoy playing bugzilla tennis with you and constantly run around
behind you reopening bugs you have closed , but I restate
This is more than just a "normal" sorcery bug, it lets down the good work of
both ISO team and grimoire team and new users get a negative experience on
their first boot. It is a high priority to be fixed pre 1.0




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