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- From: neuron <vlmarek AT volny.cz>
- To: SM Discuss <sm-discuss AT lists.ibiblio.org>
- Subject: Re: [SM-Discuss] Spell needs X for casting
- Date: Thu, 12 Jan 2006 11:36:48 +0100
> On Tue, 10 Jan 2006, Paul Mahon wrote:
> > I thought all spells in the standard grimoires had to be able to compile
> > when unattended. So a spell that needs X to be poked or prodded by the
> > user would have to go in z-rejected.
> <snip>
>
> If it can't be fixed to not need X, yes. I was assuming a patch would
> be able to 'fix' this. :)
It might be, I don't know :) I just found that the spell does not cast
even with access to X display :) The bug is
http://bugs.sourcemage.org/show_bug.cgi?id=10380
Thanks for the help
--
neuron
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[SM-Discuss] Spell needs X for casting,
neuron, 01/10/2006
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Re: [SM-Discuss] Spell needs X for casting,
Eric Sandall, 01/10/2006
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Re: [SM-Discuss] Spell needs X for casting,
neuron, 01/10/2006
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Re: [SM-Discuss] Spell needs X for casting,
Eric Sandall, 01/10/2006
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Re: [SM-Discuss] Spell needs X for casting,
Paul Mahon, 01/10/2006
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Re: [SM-Discuss] Spell needs X for casting,
Eric Sandall, 01/10/2006
- Re: [SM-Discuss] Spell needs X for casting, neuron, 01/12/2006
-
Re: [SM-Discuss] Spell needs X for casting,
Eric Sandall, 01/10/2006
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Re: [SM-Discuss] Spell needs X for casting,
Paul Mahon, 01/10/2006
-
Re: [SM-Discuss] Spell needs X for casting,
Eric Sandall, 01/10/2006
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Re: [SM-Discuss] Spell needs X for casting,
neuron, 01/10/2006
-
Re: [SM-Discuss] Spell needs X for casting,
Eric Sandall, 01/10/2006
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