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sm-commit - Re: [SM-Commit] PERFORCE change 79419 by Daniel Goller for review

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  • From: Jeremy Blosser <jblosser-smgl AT firinn.org>
  • To: SM-Commit Daemon <sm-commit AT lists.ibiblio.org>
  • Subject: Re: [SM-Commit] PERFORCE change 79419 by Daniel Goller for review
  • Date: Wed, 17 May 2006 21:03:21 -0500

On May 17, Daniel Goller [dgoller AT satx.rr.com] wrote:
> to sum it up it would have worked to:
>
> integ from games into all devel/test/stable-rc/stable the already
> working version
>
> then delete it in games

yes

> then do the changes in devel/WIP
> then once no more WIP to test

yes

> the part how things are chosen to go from test -> stable-rc -> stable i
> was gonna ask, so hereby i do that ;)

normally stable-rc -> stable happens as a release, when stable-rc has been
sufficiently beaten to death by prometheus and isn't supposed to be buggy
anymore. at the point stable is released a snapshot of test becomes tht
new stable-rc.

we push individual things to stable-rc and stable outside of this cycle if
they need a security fix or are broken. moving between grimoires is
another exception because as long as the spell itself isn't changing we can
reasonably trust it will work the same in either grimoire (grimoire and
section specific files and functions notwithstanding).

> i would like some help doing a revert on devel, integ that through
> stable (The 1.3.2 version that was in games)
>
> actually, let me try to revert from games since that was just a delete
>
> i would like to get that integ all the way through all grimoires, once
> done redelete from games, keep devel+WIP on 1.4.1
>
> sound good?

yes... get back what was in games, integ it to devel, integ it from devel
to test, then file a bug and request integration to stable-rc and stable.

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