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  • From: Patrick <forgeadams@yahoo.com>
  • To: permaculture@lists.ibiblio.org
  • Subject: [permaculture] John Ross permaculture post
  • Date: Wed, 16 Dec 2009 22:41:08 -0800 (PST)

John Ross is a military theorist/futurist/blogger who I enjoy a lot. He tends
to write about geo-politics and a more hard nosed take on ecological design.
He recently posted this.
   
http://globalguerrillas.typepad.com/globalguerrillas/2009/12/the-food-game.html
Monday, 14 December 2009



THE FOOD GAME



Most
people wouldn't associate growing food with a game.  It's hard work (as
the summers in my youth working on our family farm attest to).  Despite
this preconception, gaming software (and particularly MMOs -- massively
multiplayer online games), might be a way to supercharge local food
production.  Connect these data points:Analysis:  Farming as a MMO
gameThere's a new game (both my kids and some readers pointed this out to
me), called Farmville,
that's gaining considerable popularity.  It works as a Facebook add-on,
and is easily downloaded via Flash.  It turns virtual farming (from
planting to reaping to going to market) into a fun social experience.
 The game now sports 60 million active users.Analysis:  
PermaculturePermaculture,
the use of designed ecosystems to produce food, might be one of the
best ways to add food production (and a large variety of other outputs)
to a resilient community.  Here's why.  Traditional farming is input
intensive.  From manual work (both machine and human) to energy
(pesticides to fertilizer), inputs drive output.  In contrast,
permaculture uses natural ecosystem function to replace many of these
tangible inputs to provide outputs on par with traditional farming.
 The problem is designing the ecosystem of a permaculture
plot to achieve high rates of return (output/input).   In short, brain
work has the opportunity to replaced brawn but it's tough to do.Synthesis:  
The MMO + Permaculture BootstrapSo,
as with most activities/industries that have replaced brawn and
physical inputs with brain work and ideas, it probably needs some
software to get it going (where Moore's law and network dynamics can
help accelerate its productivity over time).  Unfortunately, the
current state of software that aids the design of permaculture plots is
pretty dismal.  The best people can do is cobble together
mapping software, 3D landscape modeling software, and some auto CAD.  
Of course, it is possible if the resources were available (my team of
developers could do it), to build software that enables people to
design, optimize, and share permaculture plots, that misses a great
opportunity.The real opportunity is to build a learning system
via software, one that naturally trains the people that use it, gets
better and more sophisticated over time, and is fun.  The only way I
know how to do that is build a game.One of the first things to do, is build a
simple Farmville type social game that helps people learn permaculture design
principles:Conservation.  Efficiency of inputs.  Repeating functions.  
Redundancy.Stacking functions.  Multiple uses for the same thing.Reciprocity.
 Outputs of one part of the system are inputs for
another.  In other words, cascading processes maximize the energy yield
of the system.Local scale.  Minimal organizational overhead.  Match
production to local need.Diversity.  Lots of different ecosystem participants
increases resilience.
As the game grows, it could move to a much higher level.  For
example, gaming software that offers the ability to add connections to
the real world (satellite imagery/topography of actual plots), has high
end graphics (for more immersive and detailed plot design), and
provides models/simulation (to test new configurations).  In fact, if
done through a game, the upfront training requirements for using this
new functionality would be nearly zero (for new and existing users).  I
could go on and get much more detailed on this, but I suspect you get
the picture.







Posted by John Robb on Monday, 14 December
2009 at 02:09 PM | Permalink






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Subject: [permaculture] John Robb rather-dyslexic typo
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I meant John Robb, not John Ross (who also happens to be a notable author).

-Patrick




>From grifenhope@gmail.com Thu Dec 17 07:32:26 2009
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Subject: Re: [permaculture] Permaculture Going Wild
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testing

-----Mensaje original-----
De: permaculture-bounces@lists.ibiblio.org
[mailto:permaculture-bounces@lists.ibiblio.org] En nombre de Tripp Tibbetts
Enviado el: Thursday, 17 December 2009 3:22 a.m.
Para: permaculture
Asunto: Re: [permaculture] Permaculture Going Wild

What?

 

The best fertilizer is the gardener's shadow.
-Chinese proverb
 

--- On Thu, 12/17/09, Lawrence F. London, Jr. <venaurafarm@bellsouth.net>
wrote:


From: Lawrence F. London, Jr. <venaurafarm@bellsouth.net>
Subject: Re: [permaculture] Permaculture Going Wild
To: "permaculture" <permaculture@lists.ibiblio.org>
Date: Thursday, December 17, 2009, 5:46 AM


Tripp Tibbetts wrote:
> Holger, I for one am glad you wrote this!  I was sitting down to work
on the very same thought process when I saw your post.  (Not sure mine
would have been quite as eloquent.)
>
> I used to be a very active political dissenter.  I spent a
significant portion of my time reading, writing, protesting, and calling
representatives about what I perceived to be gross political indignations.
<><>

What issues were you involved in activism for?

<><>

   I just whole-heartedly agree with Holger.  It's not controllable.
It's viral, and wants to be cut loose.  It's demanding to be freed.

<><>

Its already free, get busy, practice permaculture, nobody's in your way.
Form your own groups, guilds, communities, practice and teach
permaculture as fits your needs for the bioregion you're in. Its just
that you'll do it beter following Mollison's ideas and methods as a
starting point, go from there. That's why the STANDARDS needs to be
upheld and preserved so others will have the best STARTING POINT that is
available. Then improve on it. This just seems obvious.

<><>

> There isn't an option.  I'm sorry if that offends the appointed
defenders of our lady's integrity,

<><>

Who are they?

<><>

but recombinant ecologies are already busy covering the bare soil.

<><>

In some places  and hopefully that will diminish to a zero point.

<><>

Pull that kudzu and spray it if you like, but Nature will not be denied.

<><>

Why even bring up spraying much less condone its use?

> And like Holger said, there could be far worse things going feral
> on us.

<><>

Dittoheads and scam artists preying on innocent hard working people
trying to survive in these difficult economic times and learn enough
about permaculture so that it will make a big difference in their lives.

LL
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