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Re: [cc-licenses] Compatibility with GPL and issues with availability of source
- From: Rob Myers <rob AT robmyers.org>
- To: cc-licenses AT lists.ibiblio.org
- Subject: Re: [cc-licenses] Compatibility with GPL and issues with availability of source
- Date: Sun, 12 May 2013 12:33:41 +0100
On 11/05/13 02:07, Arne Babenhauserheide wrote:
I think it isn’t a problem in reality: If there is no source, then
whatever you have is the preferred for for making modifications *for
the project which uses the works under GPL* (because its developers
have no other sources).
Yes this is how shell scripts are licensed under the GPL for example.
Secondly, as it should be well-known, most works under CC licenses
(especially audiovisual works) don't release the source code,
As I said above, I think this is an issue that should be cured
independently from any license-conversion mechanism.
Also it is no real issue, because if there is no source, then what you get
becomes the source for you.
The problem is that there *is* source for many music and image files. There are structured, multi-layer/multi-track project files that are flattened or rendered to produce the assets used in the game. If I wish to have the same ability to edit the assets that the original producer did, I would ideally need access to those files.
The FDL covers this with its requirement of "Transparent" versions. People love the FDL. ;-)
I tried to define the requirements for cultural sources here:
http://robmyers.org/2007/08/26/cultural-sources/
-
Re: [cc-licenses] Compatibility with GPL and issues with availability of source,
Arne Babenhauserheide, 05/10/2013
- Re: [cc-licenses] Compatibility with GPL and issues with availability of source, Rob Myers, 05/12/2013
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