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Subject: Development of Creative Commons licenses
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- From: Wrye Modder <wrye_modder AT yahoo.com>
- To: Discussion on the Creative Commons license drafts <cc-licenses AT lists.ibiblio.org>
- Subject: Re: [cc-licenses] Computer Game Modding
- Date: Sat, 15 Oct 2005 09:34:50 -0700 (PDT)
Having not received any response on questions that I
raised concerning using CC with game mods, I kept my
impression that the CC licenses were not well suited.
Accordingly, I came up with several informal licenses:
http://home.earthlink.net/~wrye_modder/WML%201.0.html
Hopefully, future CC licenses will better fit the
needs of gaming mods.
..Wrye
> ===Questions===
> Non-Commercial
> * Naturally, the inclination is to use this, but...
> * Some download sites are paid in part through
> advertising. Also some download sites offer premium
> download services which charge extra for faster
> download times. Considering the load on these
> servers
> and the cost of running them, this is generally
> accepted (remember that over 1 gigabyte mod? Even
> with
> heavey compression, it weighs in at 394 Mb. Imagine
> the bandwidth charges associated with making that
> available for download by a *lot* of people in the
> week following its release.)
> * My question is, If I want to use the
> non-commercial
> license, but allow the download sites to show
> advertising and have charge for speedy fast download
> queues, is that allowed by the NC license, or do I
> have to modify it somehow? And if so, how do I
> modify
> it?
> * Hmm... Just saw this:
> http://intelligentdesigns.net/Licenses/NC.
>
> Collection vs. Inclusion
> * Mods often include resources made by other
> authors,
> which may be under a different license. For example,
> someone may produce a set of models and textures for
> trees, which someone else uses in a quest mod which
> adds a new island. I would like to interpret this as
> a
> collection (so long as the second mod does not alter
> the models or textures themselves). However, one
> could
> argue that like a collage that includes a
> photograph,
> this is a derivative work.
> * Modders and mod resource makers would be happy
> with
> the "collection" interpretation. Does the CC support
> this? Or is extra, clarifying text required, and if
> so, how should it be added?
>
> ===Other===
> * In general, I like the CC licenses, especially the
> human readable form. For the modding community
> having
> a simple summary is fairly crucial to success of
> license use.
> * However, I'm a little surprised at relative disuse
> of wiki.creativecommons.org for addressing special
> case issues like wikis and game mods. As well as for
> addressing concerns about use of the NC attribute.
>
> Cheers,
> ..Wrye
>
>
> Wrye Morrowind:
>
http://home.earthlink.net/~wrye_modder/morrowind.html
-
[cc-licenses] Computer Game Modding,
Wrye Modder, 10/07/2005
- Re: [cc-licenses] Computer Game Modding, Wrye Modder, 10/15/2005
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