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Subject: Bugs for Sorcery are reported here
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[SM-Sorcery-Bugs] [Bug 2910] Set LC_ALL=C before building
- From: bugzilla-daemon AT bugs.sourcemage.org
- To: sm-sorcery-bugs AT lists.ibiblio.org
- Subject: [SM-Sorcery-Bugs] [Bug 2910] Set LC_ALL=C before building
- Date: 27 May 2006 13:37:17 -0000
http://bugs.sourcemage.org/show_bug.cgi?id=2910
iuso AT sourcemage.org changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |REOPENED
Resolution|FIXED |
------- Additional Comments From iuso AT sourcemage.org 2006-05-27 08:37 -------
I'll reopen this bug. We had a discussion on #sourcemage with ruskie and
Worf,
and agreed that it's unnecessary to have LC_ALL=C in Sorcery (at the moment
in
cast), when it's only to fix compilation for a few spells. This hack has
already opened the door for bug #10546, and now for #12164.
My suggestion is that we apply LC_ALL=C only as individual spell hacks
whenever required. Such cases can't be very frequent, can they?
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-
[SM-Sorcery-Bugs] [Bug 2910] Set LC_ALL=C before building,
bugzilla-daemon, 05/27/2006
- <Possible follow-up(s)>
- [SM-Sorcery-Bugs] [Bug 2910] Set LC_ALL=C before building, bugzilla-daemon, 05/27/2006
- [SM-Sorcery-Bugs] [Bug 2910] Set LC_ALL=C before building, bugzilla-daemon, 05/27/2006
- [SM-Sorcery-Bugs] [Bug 2910] Set LC_ALL=C before building, bugzilla-daemon, 05/27/2006
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