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[SM-Sorcery-Bugs] [Bug 10680] make cast completely scriptable
- From: bugzilla-daemon AT bugs.sourcemage.org
- To: sm-sorcery-bugs AT lists.ibiblio.org
- Subject: [SM-Sorcery-Bugs] [Bug 10680] make cast completely scriptable
- Date: 22 Mar 2006 20:05:13 -0000
http://bugs.sourcemage.org/show_bug.cgi?id=10680
------- Additional Comments From iuso AT sourcemage.org 2006-03-22 14:05 -------
The Lord of the House of Redund has obviously fooled me again...
I didn't realize earlier that 'gaze dependencies' scans the grimoire and not
installed spell information. Good, that is a helpful feature for cast
scripting
(if that kind of stuff is to take place). But it still doesn't report all
possible dependencies. That is, those hidden behind conditionals, such as many
'depends cvs' entries in spells.
Thus, bug #10747 has been filed. :)
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-
[SM-Sorcery-Bugs] [Bug 10680] make cast completely scriptable,
bugzilla-daemon, 03/11/2006
- <Possible follow-up(s)>
- [SM-Sorcery-Bugs] [Bug 10680] make cast completely scriptable, bugzilla-daemon, 03/22/2006
- [SM-Sorcery-Bugs] [Bug 10680] make cast completely scriptable, bugzilla-daemon, 03/22/2006
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