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[SM-Sorcery-Bugs] [Bug 389] init script to restart a rebuild after a crash
- From: bugzilla-daemon AT bugs.sourcemage.org
- To: sm-sorcery-bugs AT lists.ibiblio.org
- Subject: [SM-Sorcery-Bugs] [Bug 389] init script to restart a rebuild after a crash
- Date: Mon, 22 Aug 2005 14:29:07 -0700 (PDT)
http://bugs.sourcemage.org/show_bug.cgi?id=389
------- Additional Comments From t.fernagut AT h0m3.be 2005-08-22 14:29 -------
I would close it. I mean , if you are building something and your system
crashes , the least of your problems is if the build is succ. You first want
the FS to be checked and if your system is still healthy.
Later on, we could add a "post_build" function as a feature . Like a cleanse
--nofix_quick .. but again , this is realy a feature. When does a system
crash anyway ? WHen the power fails .. HW failure .. I don't know. But I
think salvaging some "unfinished" builds to save some CPU cycles because of a
crash is a minor concern at that moment.
My 5 cents
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-
[SM-Sorcery-Bugs] [Bug 389] init script to restart a rebuild after a crash,
bugzilla-daemon, 08/22/2005
- <Possible follow-up(s)>
- [SM-Sorcery-Bugs] [Bug 389] init script to restart a rebuild after a crash, bugzilla-daemon, 08/22/2005
- [SM-Sorcery-Bugs] [Bug 389] init script to restart a rebuild after a crash, bugzilla-daemon, 08/22/2005
- [SM-Sorcery-Bugs] [Bug 389] init script to restart a rebuild after a crash, bugzilla-daemon, 08/22/2005
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