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sm-sorcery-bugs - [SM-Sorcery-Bugs] [Bug 389] Sorcery needs a way to restart a rebuild after a crash

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  • From: bugzilla-daemon AT metalab.unc.edu
  • To: sm-sorcery-bugs AT lists.ibiblio.org
  • Subject: [SM-Sorcery-Bugs] [Bug 389] Sorcery needs a way to restart a rebuild after a crash
  • Date: Sun, 4 Apr 2004 04:55:19 -0400

http://bugs.sourcemage.org/show_bug.cgi?id=389





------- Additional Comments From eschabell AT sourcemage.org 2004-04-04 04:55
-------
That is the only problem I really am not too sure about... what to do with
the
init script... part of init.d spell? part of own spell?

I could make it a menu entry in sorcery like the sound spells I did... select
this feature means you get a spell cast if not installed (== script
installed)
and if already installed, then just use it?

I don't like the idea of init scripts in sorcery tarball at all... what do
you
think (your post got chopped, where you done?)?

erics

PS. my new laptop is just getting online as far as apps and sorcery tree
checkouts, so I should be getting back to this soon (maybe a bit busy with
work for a few weeks).



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