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sm-grimoire - Re: [SM-Grimoire] Guru tasks

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Subject: Discussion of Spells and Grimoire items

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  • From: Jeremy Kolb <jkolb AT brandeis.edu>
  • To: Hamish Greig <hgreig AT bigpond.net.au>
  • Cc: sm-grimoire AT lists.ibiblio.org
  • Subject: Re: [SM-Grimoire] Guru tasks
  • Date: Thu, 11 Dec 2003 02:10:01 -0500

Thanks Hamish for saying what's been on everyone's (or at least just
mine) mind. I've filed bugs weeks ago that have yet to be closed. I'm
getting really sick of it, and it puts the SMGL developers in a bad
position. Some of them are simple version updated that I could do
myself if I had access, others are more complicated. But most of the
time they go weeks without any acknowledgement and i have to keep
posting to bugzilla... it gets old fast.

Jeremy

On Thu, 2003-12-11 at 02:02, Hamish Greig wrote:
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> I hold no position in the SMGL ranks, officially I am just that overly
> pushy,
> opinionated games guru. But I feel entitled to make some comments
> considering
> the amount of work I do and the help I have given many in their sections.
> At the moment (and for some time now), a minority of gurus are doing a
> majority of the work, I don't need to point fingers or name names.
> $(p4 users) shows 40 developers and of those forty only ~15 have made more
> than one submission in the last two months. Yet nearly everyone has
> accessed
> p4 in the last week, which means a lot of gurus have time to enjoy the
> latest
> software and bugfixes but no time to even spend 10 minutes and close a
> QUICKFIX bug found by prometheus or already reported by some user. This is
> extremely disheartening.
>
> Those who are active can be proud of their efforts, and I honestly thank
> you.
>
> For the guru's remaining inactive, I have several comments.
>
> a) Bugs don't fix them selves (normally), but once fixed properly they
> hardly
> ever return. Whereas a poorly written spell will continue to be plagued by
> problems with each and every update.
> b) If you are too busy in real life to do any work I understand. If you
> have
> no life and are just too lazy to fix bugs then wake up to yourself, users
> aren't interested in trying out SMGL just to find a whole lot of niggly
> bugs,
> and without new users we have no new developers. Think about it, the better
> we get, the more people will want to be involved and the less work any
> single
> person will have to do.
> c) It doesn't matter who last worked on the spell, or who's section it is
> in.
> If a bug is still open after a week and the files aren't opened in p4 then
> it
> is fair game. If a bug is still open after a month or more, that doesn't
> mean
> no-one is using the spell, it means no new users can use it. There is a
> difference. Providing new users with the largest variety of software to
> choose from is the best way for us to expand our userbase.
> d) unfortunately bugs really are more important than updates and new
> spells.
> Don't get confused though, upgrading a version while checking a bug and
> fixing it is perfectly acceptable. New spells shouldn't have to be frozen
> out, this is meant to be fun for us, but some common sense should prevail,
> fix a bug and add a spell, don't just keep adding spells with no thought
> for
> long term grimoire stability and usability.
>
> This has been bothering me for some time, so I hope you all took the time
> to
> read it.
> To those actively working on bugs and SMGL I salute you.
> For those others resting on past laurels or just plain freeloading ? I
> can't
> think of anything nice to say ...
>
> Hamish
>
> On Thu, 4 Dec 2003 12:47, Eric Sandall wrote:
> > Hello all Gurus,
> >
> > I'd just like to let you know that I'd like everyone to focus less on
> > version updates (at least for the time being) and more on fixing bugs.
> > I'll
> > be running around doing small/easy version updates when I get e-mails
> > about
> > them as I expect the gurus to be fixing bugs (especially show stoppers) in
> > their sections before adding the newest whizbang version that just came
> > out.
> >
> > Not to say that you can't do version updates, but I'd rather see more bug
> > fixes going in (which I don't see much of, except recently again).
> >
> > -sandalle
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