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  • From: neuron <vlmarek AT volny.cz>
  • To: sm-discuss AT lists.ibiblio.org
  • Subject: Re: [SM-Discuss] another bit about organization
  • Date: Mon, 6 Mar 2006 02:17:12 +0100

Hi,

Sorry for the late reply

> A little rant I felt I needed as we recently talked a lot about
> organization:
> I remember it took me quite some time to make the soya-3d spell a while
> ago and I've just discovered while updating my games grimoire that
> Neuron recently made a soya spell which is of course the same app.

Uh, I was looking for soya ofcourse. I should look harder than
'gaze what ...'

> At the time, I consulted Sandalle and Alley-cat (I think) and we
> concluded that the spell should go in graphics-libs section. So now we
> have two spells, one in graphics-libs and one in games and of course
> we'll have to get rid of one.

Definetelly. I sort of remember Ruskie telling me that it should go into
graphics-libs, but I didn't believe that anyone else uses the library
...

> I don't know if Neuron put some effort into that spell but whatever we
> decide to do now, that kind of situation shouldn't happen because it's
> really a waste of time and efforts imo.

Well, if it was waste of time, the it was mine time since I did the
duplicate work :)


> So what was the problem here? Should have Neuron better looked into the
> grimoires to see if there was already such a spell? probably.

Yes. Bad neuron.

> but would that have been sufficient? One could say that then it was up
> to the games grimoire maintainer to verify that such a spell didn't
> already exist, but that wouldn't be fair imo because ruskie is not
> supposed to be aware of all the spells in the other grimoires.

Agree

> I think we have to tighten up our policy about making/updating spells so
> that these kinds of inconsistencies don't occur anymore.

Why ? What wrong happened ? There are two different spells for the same
thing and one fixed game (don't remember the name now). Before I started
with updating there was one soya spell and one broken game spell. I
think it's better than before :) And fix should be really easy, remove
one spell, and put the resulting into graphics section. And fix the game
using soya ofcourse too.

> Well I guess I'm making a big fuss of something that's not that bad an
> issue but these kind of flaws in our workflow tend to piss me off,
> especially when I was involved in it of course.

All right, I haven't looked hard enough. But what is the harm done to
you, sourcemage, or anything else ?

--
neuron

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