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- From: Andrew <afrayedknot AT thefrayedknot.armory.com>
- To: sm-discuss AT lists.ibiblio.org
- Subject: Re: [SM-Discuss] sorcery rebuild issues
- Date: Fri, 4 Mar 2005 18:25:50 -0800
On Fri, Mar 04, 2005 at 05:15:46PM -0800, Andrew wrote:
> On Fri, Mar 04, 2005 at 05:08:12PM -0800, David Braaten wrote:
> > Quoting Andrew <afrayedknot at
> > thefrayedknot.armory.com>:
> > ..snip..
> > > > I propose that:
> > > > 1) sorcery rebuild should do some reasonable
> > > > dependency sorting so that spells at the bottom of
> > the
> > > > tree are built first.
> > >It does, and it has for almost a year now. The more
> > >likely problem is that
> > >your dependency tree is either missing or very
> > >incomplete. Almost the exact
> > >same problem came up a week or so ago...
> >
> > It may be old and bloated (1679 lines), but not
> > missing or imcomplete. I'd like to point out that
> > cleanse seems to come up with a reasonable order for
> > checking spells, does it warrant some investigation as
> > to why they would be so different?
> >
> > For reference,
> > http://bugs.sourcemage.org/show_bug.cgi?id=8366
> > with my depends file attached on the bug.
> >
> > One other thing. I'm assuming that the ordering that
> > appears in queue/install is the ordering after sorcery
> > has done the dependency sort. Is my assumption wrong?
>
> Yes, that is an incorrect assumption. Here is the complete implementation
> for cast --queue:
> cast -c $(cat $QUEUE)
>
> Heres (roughly) sorcery rebuild:
> cleanse --fix
> cast -c $(gaze installed|cut -f1 -d:)
>
> The code that takes the installed depends from the depends file and
> converts it to a makefile for cast is almost entirely the same, so its
> highly unlikely that cast is somehow doing things in a bad order.
>
> I believe it was pointed out earlier that the problem was due to zlib
> being depended upon early in the game and it triggering a recast of
> everything, including qt-x11 and kde which then went and triggered each
> other.
>
> I'll look at your bug, but its likely invalid due to known limitations
> and problems with massive triggering and dependencies. I've devoted some
> background brain-cycles for figuring this problem out in the sorcery
> 1.13 timeframe if it makes you feel any better.
>
Nothing looks out of the ordinary given the information in that bug
other than some things got triggered and triggered other things.
-Andrew
--
__________________________________________________________________________
|Andrew D. Stitt | astitt at sourcemage.org |
|irc: afrayedknot | afrayedknot at t.armory.com |
|aim: thefrayedknot or iteratorplusplus | acedit at armory.com |
|Sorcery Team Lead | ftp://t.armory.com/ |
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Re: [SM-Discuss] sorcery rebuild issues
, (continued)
- Re: [SM-Discuss] sorcery rebuild issues, Jason Flatt, 03/24/2005
-
Re: [SM-Discuss] sorcery rebuild issues,
Andrew, 03/03/2005
- Re: [SM-Discuss] sorcery rebuild issues, Eric Sandall, 03/04/2005
-
Re: [SM-Discuss] sorcery rebuild issues,
Geoffrey Derber, 03/03/2005
-
Re: [SM-Discuss] sorcery rebuild issues,
Andrew "ruskie" Levstik, 03/04/2005
-
Re: [SM-Discuss] sorcery rebuild issues,
Jeremy Blosser (emrys), 03/04/2005
- Re: [SM-Discuss] sorcery rebuild issues, Geoffrey Derber, 03/04/2005
- Re: [SM-Discuss] sorcery rebuild issues, Eric Sandall, 03/04/2005
-
Re: [SM-Discuss] sorcery rebuild issues,
Jeremy Blosser (emrys), 03/04/2005
-
Re: [SM-Discuss] sorcery rebuild issues,
Andrew "ruskie" Levstik, 03/04/2005
-
[SM-Discuss] sorcery rebuild issues,
David Braaten, 03/04/2005
-
Re: [SM-Discuss] sorcery rebuild issues,
Andrew, 03/04/2005
- Re: [SM-Discuss] sorcery rebuild issues, Andrew, 03/04/2005
-
Re: [SM-Discuss] sorcery rebuild issues,
Andrew, 03/04/2005
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