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  • From: Arjan Bouter <a_bouter AT ezrs.com>
  • To: sm-discuss AT lists.ibiblio.org
  • Subject: Re: [SM-Discuss] Gettext . . .
  • Date: Thu, 9 Sep 2004 01:13:52 +0200

i'll have a spare box up in a few weeks time to help out :)
just point me to the no gettext grimoire in p4

Arjan
(abouter)

On Wed, 8 Sep 2004 15:20:34 -0700
Andrew <afrayedknot AT thefrayedknot.armory.com> wrote:

> On Wed, Sep 08, 2004 at 02:48:34PM +0000, Jason Flatt wrote:
> > On Friday 27 August 2004 3:25 pm, Eric Sandall wrote:
> > >
> > > If you have the time and inclination, please continue. As Arjan pointed
> > > out some laptops (such as mine as well ;() have very limited disk space.
> > > Removing gettext also removes extra steps some spells would have to go
> > > through and reduces some of the complexity. I'm all for it and would use
> > > it on at least my laptop.
> > >
> > > -sandalle
> >
> > I'm starting to run into a problem in doing this little project. It
> > seems
> > that as I am going through locating and modifying spells, spells I've
> > already modified are being modified in the main grimoires and then
> > requiring
> > me to re-apply my changes to the updated spells.
> >
> > While what I have done so far is good for a base system and basic xorg
> > functionality, I really haven't done enough to consider it ready for
> > prime
> > time yet. I had planned on installing and setting up Prometheus as I
> > suspect that will help in decreasing the time it take to get through the
> > grimoires (stable/test, games & z-rejected), but I haven't had a chance to
> > do that yet.
> >
> > What I'm wondering is if we could add a grimoire to Perforce (I call mine
> > nogettext, but whatever) so that if there are others who are also
> > interested
> > in this and can help out, it might speed things up. Maybe there's
> > another
> > way of getting it done that I haven't though of?
> >
> > Thoughts, opinions, comments?
>
> I was just going to suggest using a seperate grimoire + perforce to help
> with all this.
>
> Just do a p4 integ from devel to nogettext to make the initial grimoire,
> then every day or two integrate devel => nogettext and let perforce help
> you resolve conflicts. If you keep up with the devel => nogettext
> integrations integrating back to devel should be relatively painless.
>
> -Andrew
>
> --
> __________________________________________________________________________
> |Andrew D. Stitt | astitt at sourcemage.org |
> |irc: afrayedknot | afrayedknot at t.armory.com |
> |aim: thefrayedknot or iteratorplusplus | |
> |Sorcery Team Lead, Porting Team Lead | |
> |Grimoire Guru ham/smgl | ftp://t.armory.com |
> |Author and Maintainer of Prometheus | |
> --------------------------------------------------------------------------
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>


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