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Subject: Development of Creative Commons licenses
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Re: abandonware, due diligence, registration, relicensing
- From: "Branko Collin" <collin AT xs4all.nl>
- To: cc-licenses AT lists.ibiblio.org
- Subject: Re: abandonware, due diligence, registration, relicensing
- Date: Mon, 27 Sep 2004 21:30:19 +0200
On 27 Sep 2004, at 11:35, Rob Myers wrote:
> I am not a lawyer, I am nothing to do with Creative Commons, this is
> not legal advice.
>
> On Sunday, September 26, 2004, at 04:20PM, Branko Collin
> <collin AT xs4all.nl> wrote:
>
> >- Licenses and copyright statements were often embedded in the
> >compiled game code. Recompiling twenty year old software is often not
> > an option. Also, from a 'museum curator' point of view, modifying
> >the original code seems to me like putting a sticker "No
> >photographs!" on the Nightwatch.
>
> For new distributions and for old games where people have the code and
> want to share the code, the GPL might be better. Since you state that
> one of your goals is to drive the creation of new work, having source
> available is a good idea and the GPL ensures this. BY-SA doesn't
> ensure source code availability.
Art and the GPL don't mix very well, I am afraid. And even if they
do, authors that I have spoken with generally do not want to license
their games under the GPL, unless the code has some educational
purposes.
--
branko collin
collin AT xs4all.nl
-
abandonware, due diligence, registration, relicensing,
Branko Collin, 09/26/2004
-
Re: abandonware, due diligence, registration, relicensing,
Rob Myers, 09/27/2004
- Re: abandonware, due diligence, registration, relicensing, Branko Collin, 09/27/2004
-
Re: abandonware, due diligence, registration, relicensing,
Rob Myers, 09/27/2004
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