Skip to Content.
Sympa Menu

cc-sampling - Re: [cc-sampling] Just to add more to the mix...

cc-sampling AT lists.ibiblio.org

Subject: Development of the Creative Commons Sampling license (or license option)

List archive

Chronological Thread  
  • From: dcrkid AT optonline.net
  • To: cc-sampling AT lists.ibiblio.org
  • Subject: Re: [cc-sampling] Just to add more to the mix...
  • Date: Fri, 17 Oct 2003 15:41:33 -0400

> ------------------------------
>
> Message: 3
> Date: Fri, 17 Oct 2003 08:45:00 -0400
> From: "i.d." <id AT blackboxstudio.com>
> Subject: Re: [cc-sampling] Just to add more to the mix...
> To: cc-sampling ML <cc-sampling AT lists.ibiblio.org>
> Message-ID: <6.0.0.22.0.20031017083447.01eeb3b8 AT blackboxstudio.com>
> Content-Type: text/plain; charset="us-ascii"
>
> just to second this idea, art-based game modding was the focus of a
> SIGGRAPH course this year -
> http://www.siggraph.org/s2003/conference/courses/pearce.html. there were
> lots of examples of videogame detournement, infusing awareness of the
> political nature of many first-person networked shooter games through
> modifications. for instance, modders would place images of terrorists &
> counter-terrorists in homoerotic embraces inside of a networked game of
> "Strike Force". apparently it got quite a rise out of many players who
> otherwise insist that video games "aren't political".
>
> it's a bit different than the music/film world, in that gaming companies
> often actively *invite* modification based on their gaming engines.
they're
> even releasing the engines before the games now in hopes that modders will
> create their own levels. maybe the gaming companies would be the first to
> sign up for the new CC license???
>
> david
>
> At 11:25 PM 10/16/2003, dcrkid AT optonline.net wrote:
> >Was awake all night playing games and thought of this:
> >
> >A version of the sampling license should also apply to videogame
> >modifications and 'romhacking' (l33tspeak for modifying old console
games)
> >in that specific genre, since most mods/hacks are either translations or
> >remixes (ranging from hardness settings to making a new game entirly).
> >
> >Altough it may not seem important now, if people were to attempt to (CC)
> >their own videogame this would probably become a hot topic, because right
> >now the (CC) project seems to be focused on (CC)'d music, movies,
> >pictures, and text. However as we move on to providing the ability to
(CC)
> >other art forms (dont know if you consider videogames to be a form of art
> >or not, but that's your call) we should have thought ahead when we were
> >busy tagging mp3s.
> >
> >Just a thought to stir the cauldron of ideas.
> >
> >Now to get to bed!
> >_______________________________________________
> >cc-sampling mailing list
> >cc-sampling AT lists.ibiblio.org
> >http://lists.ibiblio.org/mailman/listinfo/cc-sampling

Heh, that'd be interesting. Game companies actually leak game-storage
metadata
and engines to spur modding/hacking? Cool.

By the way, should I be putting linebreaks in or does the system
automatically
wordwrap for me? I've been adding linebreaks manually, just incase.





Archive powered by MHonArc 2.6.24.

Top of Page