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  • From: Alexandre Julliard <julliard AT winehq.org>
  • To: wine-announce AT winehq.org
  • Subject: [SM-Spell-Submit] Wine release 4.12
  • Date: Fri, 05 Jul 2019 21:49:38 +0200

The Wine development release 4.12 is now available.

What's new in this release (see below for details):
- Still more DLLs are built as PE files by default.
- Support for Plug & Play device drivers.
- Better support for the Visual Studio remote debugger.
- More support for enumerating display devices.
- Various bug fixes.

The source is available from the following locations:

https://dl.winehq.org/wine/source/4.x/wine-4.12.tar.xz
http://mirrors.ibiblio.org/wine/source/4.x/wine-4.12.tar.xz

Binary packages for various distributions will be available from:

https://www.winehq.org/download

You will find documentation on https://www.winehq.org/documentation

You can also get the current source directly from the git
repository. Check https://www.winehq.org/git for details.

Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.

----------------------------------------------------------------

Bugs fixed in 4.12 (total 27):

18490 Multiple games fail to set pixel format on D3D device context
created on desktop window (Empire: Total War, Napoleon: Total War, Utopia
City)
21378 lego digital designer crashes on scrolling
27576 RT Se7en Lite installer hangs
31260 Tomb Raider 4 Broken Lighting
31737 Need For Speed Hot Pursuit (2010): Gamepad is not configured
34978 Many applications need a EnumDisplayDevicesW implementation for
multi-monitor environment support (DisplayFusion, Turbo Tax 2012, WPF 4.x
.NET apps, CEFv3 apps, VS Code < 1.16.0)
35413 err:module:import_dll Library libgcc_s_sjlj-1.dll not found needed
by mono-2.0
36061 winedbg crash dialog shows a leak in imm32
37709 All Qt5 based applications have broken menu/combos positioning in
multiple monitor setup due to GetMonitorInfo() returning the same hard-coded
device name for all monitors
38421 Windows Media Player 9 & 10: mp3 sound plays too fast
41608 Golden Krone Hotel fails to launch
(InitializeProcThreadAttributeList is a stub)
42374 Hardwood Solitaire can not connect to his server
45656 Acronis Storage Filter Management Driver 'fltsrv.sys' crashes on
unimplemented function 'ntoskrnl.exe.KeBugCheckEx' in 'CrashOnError' mode
47013 winebus.sys: hidraw_set_feature_report buffer too small for some
devices in SteelSeries Engine
47014 Multiple kernel drivers need
'ntoskrnl.exe.ExInitializePagedLookasideList' implementation (Norton
360/Symantec Eraser Control Driver)
47017 Symantec Eraser Control Driver 'eeCtrl64.sys' (Norton 360) crashes
on unimplemented function ntoskrnl.exe.IoGetStackLimits
47340 Adobe Acrobat Reader DC crashes on startup with corefonts installed
47352 Levelhead: Can't connect to game's network
47367 Some WPF 4.x apps from Windows 10 SDK (10.0.17763.x) spam console
with fixme:d3d:wined3d_driver_info_init Unhandled OS version 6.3, reporting
Win 8. (WinVer set to 'Windows 8.1')
47385 Overwatch crashes on unimplemented function
mfreadwrite.dll.MFCreateSinkWriterFromURL
47392 Drakensang Online crashes when exiting fullscreen
47399 Mozart 11-13 crashes on startup
47410 Regression in 4.10, Dune 2000 installer crashes in winevdm
47418 Quickbooks 2018 installer crashes on Validating Install
47424 DataTransferLength in SCSI_PASS_THROUGH and SCSI_PASS_THROUGH_DIRECT
*must* have return value
47431 Multiple applications and games show too high CPU usage and UI
slowness/lag with wine-4.11-84-g074abfe097 (EnumDisplayMonitors
implementation uses expensive registry accesses)
47443 compile error: undefined reference to `clock_gettime'

----------------------------------------------------------------

Changes since 4.11:

Alexandre Julliard (127):
t2embed: Build with msvcrt.
tapi32: Build with msvcrt.
taskschd: Build with msvcrt.
tdh: Build with msvcrt.
tdi.sys: Build with msvcrt.
toolhelp: Build with msvcrt.
traffic: Build with msvcrt.
twain: Build with msvcrt.
twain_32: Build with msvcrt.
typelib: Build with msvcrt.
uianimation: Build with msvcrt.
uianimationcore: Build with msvcrt.
uiribbon: Build with msvcrt.
updspapi: Build with msvcrt.
url: Build with msvcrt.
urlmon: Build with msvcrt.
ntdll: Try to use the name of the PE file also when loading .so builtin.
advapi32: Move more event log stubs to ntdll.
advapi32: Move SHA1 implementation to ntdll.
advapi32: Move MD4 implementation to ntdll.
advapi32: Move MD5 implementation to ntdll.
usbd.sys: Build with msvcrt.
user.exe: Build with msvcrt.
userenv: Build with msvcrt.
usp10: Build with msvcrt.
uxtheme: Build with msvcrt.
vbscript: Build with msvcrt.
vcomp: Build with msvcrt.
vdhcp.vxd: Build with msvcrt.
vdmdbg: Build with msvcrt.
ver: Build with msvcrt.
version: Build with msvcrt.
virtdisk: Build with msvcrt.
vmm.vxd: Build with msvcrt.
vnbt.vxd: Build with msvcrt.
vnetbios.vxd: Build with msvcrt.
vssapi: Build with msvcrt.
vtdapi.vxd: Build with msvcrt.
vulkan-1: Build with msvcrt.
vwin32.vxd: Build with msvcrt.
advapi32: Move registry functions to kernelbase.
advapi32: Move sid functions to kernelbase.
advapi32: Move token functions to kernelbase.
advapi32: Move security descriptor functions to kernelbase.
advapi32: Move access control functions to kernelbase.
advapi32: Move performance stubs to kernelbase.
winebuild: Set the default entry point also for Windows builds.
w32skrnl: Build with msvcrt.
w32sys: Build with msvcrt.
wbemdisp: Build with msvcrt.
wdscore: Build with msvcrt.
webservices: Build with msvcrt.
wer: Build with msvcrt.
wevtapi: Build with msvcrt.
wiaservc: Build with msvcrt.
wimgapi: Build with msvcrt.
win32s16: Build with msvcrt.
win87em: Build with msvcrt.
windebug: Build with msvcrt.
windowscodecsext: Build with msvcrt.
winehid.sys: Build with msvcrt.
winemapi: Build with msvcrt.
include: Implement some inline functions in C instead of assembly.
wineps16.drv: Build with msvcrt.
wing: Build with msvcrt.
wing32: Build with msvcrt.
winnls: Build with msvcrt.
winnls32: Build with msvcrt.
winscard: Build with msvcrt.
winsock: Build with msvcrt.
winsta: Build with msvcrt.
wintab: Build with msvcrt.
wintab32: Build with msvcrt.
wintrust: Build with msvcrt.
wlanapi: Build with msvcrt.
wmasf: Build with msvcrt.
wmiutils: Build with msvcrt.
wmp: Build with msvcrt.
wmphoto: Build with msvcrt.
wmvcore: Build with msvcrt.
wow32: Build with msvcrt.
wpc: Build with msvcrt.
wsdapi: Build with msvcrt.
wshom.ocx: Build with msvcrt.
wsnmp32: Build with msvcrt.
wsock32: Build with msvcrt.
wtsapi32: Build with msvcrt.
wuapi: Build with msvcrt.
wuaueng: Build with msvcrt.
xinput1: Build with msvcrt.
xmllite: Build with msvcrt.
xolehlp: Build with msvcrt.
xpsprint: Build with msvcrt.
xpssvcs: Build with msvcrt.
kernelbase: Get rid of some string helper functions.
kernel32: Move lstr* string functions to kernelbase.
kernel32: Move event functions to kernelbase.
kernel32: Move mutex functions to kernelbase.
kernel32: Move semaphore functions to kernelbase.
kernel32: Move waitable timer functions to kernelbase.
kernel32: Move timer queue functions to kernelbase.
kernel32: Move critical section functions to kernelbase.
kernel32: Move file mapping functions to kernelbase.
kernel32: Move condition variable functions to kernelbase.
kernel32: Move I/O completion functions to kernelbase.
kernel32: Move named pipe functions to kernelbase.
kernel32: Move wait functions to kernelbase.
include: Avoid depending on wine/port.h.
d3d8: Build with msvcrt.
d3d9: Build with msvcrt.
d3d11: Build with msvcrt.
ddraw: Build with msvcrt.
ntdll: Initialize filesystem redirects before kernel32 is loaded.
d3dcompiler: Copy the C preprocessor source into d3dcompiler_43.
d3dcompiler: Build with msvcrt.
wpp: Get rid of the no longer needed callbacks.
kernelbase: Forward functions directly to ntdll where possible.
kernel32: Move resource functions to kernelbase.
kernel32: Move activation context functions to kernelbase.
configure: Error on unused command line argument to catch unknown
options with clang.
wineboot: Avoid using getopt_long().
kernel32: Set environment variables for the various Wine paths.
wineps.drv: Build with msvcrt.
wineboot: Build with msvcrt.
setupapi: Build with msvcrt.
appwiz.cpl: Build with msvcrt.
mscoree: Build with msvcrt.

Alistair Leslie-Hughes (5):
wininet: Support QueryOption INTERNET_OPTION_ERROR_MASK for http.
wininet: Always set last error in HttpQueryInfoW.
wininet: Always set last error in InternetReadFile.
include: Complete IMimeHeaderTable/IMimeEnumHeaderRows interfaces.
winebus.sys: Increase buffer size to match max length available.

André Hentschel (1):
kernelbase: Return on failed allocation (Coverity).

Dmitry Timoshkov (3):
ntdll: Add '-norelay' flag for _vsnprintf().
msvcrt: Add '-norelay' flag for _vsnprintf().
msvcrt: Fix handling of dst == src in wcscpy_s.

Ethan Lee (2):
xaudio2: Add TRACE functions to
CreateAudioReverb/CreateAudioVolumeMeter.
xaudio2: Export functions by ordinal.

Fabian Maurer (2):
kernel32/tests: Add sxs tests.
ntdll: Check the activation context before looking for the module
basename.

Hans Leidekker (10):
wbemprox: Add support for parsing ASSOCIATORS OF queries.
include: Use WS_ prefix with struct timeval.
ntdll: Support NtQuerySystemInformation(SystemFirmwareTableInformation)
on macOS.
ntdll: Fix sysfs path for the product name.
ntdll: Use a common structure for the SMBIOS table entry header.
ntdll: Use the machine ID for the system UUID on Linux.
wbemprox: Retrieve the system UUID from the SMBIOS table.
wbemprox: Build with msvcrt.
bcrypt: Ignore the size parameter in BCRYPT_CHAINING_MODE setters.
wbemprox: Add support for CIM_REFERENCE.

Henri Verbeet (50):
wined3d: Pass a wined3d_context_gl structure to
find_arb_ps_compile_args().
wined3d: Pass a wined3d_context_gl structure to
find_arb_vs_compile_args().
wined3d: Pass a wined3d_context_gl structure to
wined3d_buffer_gl_bind().
wined3d: Pass a wined3d_context_gl structure to
wined3d_buffer_gl_create_buffer_object().
wined3d: Move texture2d_load_drawable() to texture.c.
wined3d: Pass a wined3d_context_gl structure to
wined3d_buffer_gl_destroy_buffer_object().
wined3d: Pass a wined3d_context_gl structure to
shader_glsl_load_program_resources().
wined3d: Pass a wined3d_context_gl structure to
shader_glsl_init_transform_feedback().
wined3d: Pass a wined3d_context_gl structure to
shader_glsl_ffp_vertex_normalmatrix_uniform().
wined3d: Move texture2d_load_renderbuffer() to texture.c.
wined3d: Pass a wined3d_context_gl structure to
shader_glsl_ffp_vertex_texmatrix_uniform().
wined3d: Pass a wined3d_context_gl structure to
shader_glsl_ffp_vertex_material_uniform().
wined3d: Pass a wined3d_context_gl structure to
shader_glsl_ffp_vertex_lightambient_uniform().
wined3d: Pass a wined3d_context_gl structure to
shader_glsl_ffp_vertex_light_uniform().
wined3d: Handle Windows 8.1 in wined3d_driver_info_init().
wined3d: Pass a wined3d_context_gl structure to
shader_glsl_pointsize_uniform().
wined3d: Pass a wined3d_context_gl structure to
shader_glsl_load_fog_uniform().
wined3d: Pass a wined3d_context_gl structure to
shader_glsl_clip_plane_uniform().
wined3d: Pass a wined3d_context_gl structure to
shader_generate_glsl_declarations().
wined3d: Explicitly handle Windows 2 & 3 in wined3d_driver_info_init().
wined3d: Pass a wined3d_context_gl structure to
shader_glsl_generate_pshader().
wined3d: Pass a wined3d_context_gl structure to
shader_glsl_generate_vshader().
wined3d: Pass a wined3d_context_gl structure to
shader_glsl_generate_hull_shader().
wined3d: Pass a wined3d_context_gl structure to
shader_glsl_generate_domain_shader().
wined3d: Use Windows 7 as fallback driver version in
wined3d_driver_info_init().
wined3d: Pass a wined3d_context_gl structure to
shader_glsl_generate_geometry_shader().
wined3d: Pass a wined3d_context_gl structure to
shader_glsl_generate_compute_shader().
wined3d: Pass a wined3d_context_gl structure to find_glsl_pshader().
wined3d: Pass a wined3d_context_gl structure to find_glsl_vshader().
ddraw: Use wined3d_bit_scan() in viewport_alloc_active_light_index().
wined3d: Pass a wined3d_context_gl structure to find_glsl_hull_shader().
wined3d: Pass a wined3d_context_gl structure to
find_glsl_domain_shader().
wined3d: Pass a wined3d_context_gl structure to
find_glsl_geometry_shader().
wined3d: Pass a wined3d_context_gl structure to
shader_glsl_generate_ffp_fragment_shader().
wined3d: Unhook swapchains in swapchain_cleanup().
wined3d: Pass a wined3d_context_gl structure to
shader_glsl_find_ffp_fragment_shader().
wined3d: Pass a wined3d_context_gl structure to
shader_glsl_compile_compute_shader().
wined3d: Pass a wined3d_context_gl structure to
find_glsl_compute_shader().
wined3d: Pass a wined3d_context_gl structure to
set_glsl_compute_shader_program().
wined3d: Also try to create a depth/stencil buffer for WINED3D_NO3D
devices in swapchain_init().
wined3d: Pass a wined3d_context_gl structure to
set_glsl_shader_program().
wined3d: Pass a wined3d_context_gl structure to
glsl_blitter_get_program().
wined3d: Pass a wined3d_context_gl structure to
nvts_activate_dimensions().
wined3d: Pass a wined3d_context_gl structure to
wined3d_query_create_buffer_object().
wined3d: Try harder to reuse the current context.
wined3d: Pass a wined3d_context_gl structure to
wined3d_query_destroy_buffer_object().
wined3d: Pass a wined3d_context_gl structure to
wined3d_query_buffer_queue_result().
wined3d: Pass a wined3d_context_gl structure to
wined3d_so_statistics_query_end().
wined3d: Pass a wined3d_context_gl structure to
wined3d_pipeline_statistics_query_end().
wined3d: Merge wined3d_texture_download_data() and
wined3d_texture_gl_download_data().

Jacek Caban (27):
ntoskrnl.exe: Implement IoGetStackLimits.
ntoskrnl.exe: Implement ExInitializePagedLookasideList.
ntoskrnl.exe: Implement ExDeletePagedLookasideList.
tdi.sys: Fix EXTRADLLFLAGS.
ntoskrnl.exe: Implement KeBugCheck and KeBugCheckEx.
mshtml/tests: Fix comment tests on recent IE versions.
mshtml/tests: Introduce set_body_html helper.
mshtml/tests: Merge text range tests.
mshtml/tests: Rename elements.js to dom.js.
mshtml/tests: Improve tests exception handling.
mshtml: Include URL pathname and query in test traces.
winedbg: Move continue_on_first_exception handling out of
dbg_attach_debuggee.
winedbg: Set auto attach event after processing the first exception.
msxml3: Fix string length handling in
I[VB]SAXContentHandler::characters.
ntdll: Move null terminating result to pf_vsnprintf callers.
ntdll: Implement _snprintf_s and _vsnprintf_s.
kernel32/tests: Add more debugger tests.
server: Fix debug event order in generate_startup_debug_events.
kernel32: Terminate process in unhandled exception handler.
ntdll: Implement DbgUiIssueRemoteBreakin.
kernel32: Reimplement DebugBreakProcess on top of
DbgUiIssueRemoteBreakin.
winternl.h: Remove inline DbgBreakPoint version.
kernel32: Use DebugBreakProcess in DebugActiveProcess.
server: Remove no longer needed break_process.
server: Rename cpu_type_t to client_cpu_t.
winmm: Use condition variable to sleep in timer thread.
winmm: Build with msvcrt.

Jactry Zeng (4):
d3d8/tests: Add tests for 32-bit depth format support.
d3d9/tests: Add tests for 32-bit depth format support.
ddraw/tests: Add tests for 32-bit depth format support.
wined3d: Drop support for WINED3DFMT_D32_UNORM.

Jeff Smith (2):
d3drm: CreateViewport checks for non-NULL viewport pointer first.
d3drm: Fix reference leak in d3drm_viewport2_Clear().

Justin Martin (1):
d3d9: Implement d3d9_device_CreateRenderTargetEx().

Józef Kucia (2):
d3d12/tests: Add test for creating swapchain on desktop window.
dxgi: Forbid creating D3D12 swapchains on desktop window.

Ken Thomases (1):
gdi32: Also accept "\\.\DISPLAY<n>" devices names with <n> other than 1
as display devices.

Marcus Meissner (1):
mshtml: Fixed buffer size to WideCharToMultiByte.

Michael Müller (1):
wininet: Allow to set INTERNET_OPTION_HTTP_DECODING on sessions and
connections.

Nikolay Sivov (20):
mfplat: Improve PROPVARIANT arguments traces.
mfplat: Add MF_LOW_LATENCY attribute GUID.
mfreadwrite: Add MFCreateSinkWriterFromURL() stub.
mshtml: Add IDocumentRange stub.
user32/tests: Use SendInput() directly.
user32/tests: Add another test for KEYEVENTF_UNICODE mode.
server: Use KEYEVENTF_UNICODE mode only when virtual key code was not
specified.
mfplat: Trace MF_PD_DURATION guid.
mshtml: Add IHTMLDOMRange stub.
strmbase: Remove unused function.
dwrite: Remove unused functions.
shlwapi: Remove unused function.
d2d1: Remove unused function.
devenum: Don't free uninitialized pointer value.
kernel32: Remove unused functions.
quartz: Remove unused function.
d3d10core/tests: Use d3d10 enumeration types.
winegstreamer: Add stub Video Processor MFT.
mf: Return clock rate as session rate.
mf: Fix method name.

Paul Gofman (6):
ddraw: Factor out fixup_texture_alpha_op() function.
ddraw: Set _TSS_ALPHA_OP to _SELECT_ARG1 in case of NULL texture in
fixup_texture_alpha_op().
d3d9/tests: Test sample and texture dimensions mismatch.
wined3d: Do not modify shader register maps in backends.
wined3d: Fixup 3D sampler when sampling 2D texture for PS models 2 and
3.
wined3d: Fixup 2D sampler when sampling 3D texture for PS models 2 and
3.

Zebediah Figura (61):
strmbase: Add default implementations of filter state change methods.
quartz/filesource: Use strmbase filter state change methods.
quartz/tests: Add more tests for standard media samples.
quartz/memallocator: Clear some sample properties when freeing the
sample.
quartz/memallocator: Set the sample end time only if the start time is
valid.
quartz/memallocator: Forbid setting the start media time without
setting the end time.
quartz/memallocator: Avoid using a magic value for the start media time.
quartz/memallocator: Return S_OK when clearing the media type.
quartz/memallocator: Set the AM_SAMPLE_TYPECHANGED flag.
wined3d: Store the cursor texture in a local variable in
swapchain_gl_present().
wine.inf: Add the GUID_DEVCLASS_SYSTEM class key.
ntoskrnl.exe: Add a stub PnP manager driver.
ntoskrnl.exe: Load a driver's root PnP devices when the driver is
started.
setupapi: Delay-load user32.
services: Load root PnP drivers on startup.
qcap/vfwcapture: Store the source pin inline in the VfwCapture
structure.
qcap/vfwcapture: Don't expose IAMStreamConfig from the filter.
quartz/parser: Don't store the sink pin in the "ppPins" array.
quartz/parser: Store the source pins as an array of Parser_OutputPin
pointers.
quartz/vmr9: Return S_OK when calling
IVMRFilterConfig9::SetNumberOfStreams(1).
ntoskrnl.exe: Handle some no-op PnP requests.
ntoskrnl.exe: Handle IRP_MN_QUERY_ID for root PnP devices.
ntoskrnl.exe: Stub PoStartNextPowerIrp().
ntoskrnl.exe: Implement PoCallDriver().
qcap/tests: Add some tests for IBaseFilter::EnumPins on the AVI muxer.
qcap/tests: Add some tests for IBaseFilter::FindPin() on the AVI mux
filter.
qcap/tests: Add some tests for querying AVI mux pin information.
qcap/tests: Add some tests for AVI mux pin interfaces.
qcap/tests: Add some more tests for AVI mux media types.
setupapi: Also start newly installed root PnP services in
SetupDiInstallDevice().
hidclass.sys: Detach the HID device before deleting it.
quartz/tests: Add some tests for VMR7 media types.
quartz/tests: Add some tests for VMR9 media types.
quartz/tests: Add some tests for IEnumMediaTypes().
qcap/tests: Add some tests for IEnumMediaTypes().
qedit/tests: Add some tests for media types.
qedit/tests: Add some tests for IEnumMediaTypes().
strmbase: Simplify IEnumMediaTypesImpl_Next().
strmbase: Fix implementation of IEnumMediaTypes::Skip().
msi: Close all handles opened by a custom action thread.
ntdll: Correctly fill DataTransferLength in SCSI_PASS_THROUGH and
SCSI_PASS_THROUGH_DIRECT.
strmbase: Remove unused "ThreadSignal" event.
strmbase: Rename "evComplete" to "state_event" for clarity.
strmbase: Wait for the presentation time in BaseRendererImpl_Receive().
strmbase: Do not set RenderEvent in IBaseFilter::Run().
strmbase: Split RenderEvent into separate events for advising and
flushing.
quartz/dsoundrender: Use flush_event instead of reimplementing it.
quartz/dsoundrender: Use BaseRendererImpl_Pause().
strmbase: Remove several unused callbacks.
strmbase: Rename pfnOnStartStreaming to renderer_start_stream.
strmbase: Rename pfnOnStopStreaming to renderer_stop_stream.
ntoskrnl.exe: Use the registered interface class in
IoSetDeviceInterfaceState().
user32/tests: Test opening raw input devices.
services: Report a PID of 0 for drivers.
services: Do not overwrite the service type in SetServiceStatus().
winebus.sys: Create a stub mouse device.
winehid.inf: Add WINEMOUSE to the list of winehid device IDs.
include: Add ntddmou.h.
hidclass.sys: Create a mouse device interface for HID mouse devices.
user32: Introduce and use an array_reserve() helper.
user32: Factor out add_device().

Zhiyi Zhang (10):
user32: Move EnumDisplayDevicesA/W to sysparams.c.
user32: Avoid a possible race.
dxgi/tests: Add more IDXGISwapChain_Present() tests.
dxgi: Return DXGI_STATUS_OCCLUDED for minimised windows in
d3d11_swapchain_present().
dxgi/tests: Add IDXGIOutput ownership tests.
winex11.drv: Use generic EnumDisplayMonitors.
winex11.drv: Use generic GetMonitorInfo.
winex11.drv: Specify enumerator when calling SetupDiGetClassDevsW.
user32: Specify enumerator when calling SetupDiGetClassDevsW.
user32: Cache monitor information.

--
Alexandre Julliard
julliard AT winehq.org




  • [SM-Spell-Submit] Wine release 4.12, Alexandre Julliard, 07/05/2019

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