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  • From: <noreply AT freshmeat.net>
  • To: <noreply AT freshmeat.net>
  • Subject: [SM-Spell-Submit] [fmII] PrBoom 2.4.4 released (Default branch)
  • Date: Sun, 30 Jul 2006 15:31:13 -0700 (PDT)

This email is to inform you about the release of version '2.4.4' of
'PrBoom' through freshmeat.net. All URLs and other useful information can
be found at

http://freshmeat.net/projects/prboom/

The changes in this release are as follows:
This release increases various limits affecting maximum level size.
There are also several minor enhancements to the automap, demo
support, improved higher resolution support, OpenGL fixes, and fixes
for some possible crashes.

Release focus:
5 - Major feature enhancements

Project added:
Sun, Sep 17th 2000 05:42 (5 years, 10 months ago)

Project description:
Doom was the classic 3D shoot'em'up game from id Software. PrBoom is a
game engine for playing Doom levels, which runs on both Windows and
Linux/Unix systems. It uses the SDL graphics library. PrBoom a very
faithful Doom port, with great effort taken to be compatible with as
many original Doom levels and demos as possible.

Trove categories:
[Development Status ] 5 - Production/Stable
[Environment ] Console (Framebuffer Based), MacOS X, Win32 (MS
Windows), X11 Applications
[Intended Audience ] End Users/Desktop
[License ] OSI Approved :: GNU General Public License (GPL)
[Operating System ] MacOS X, Microsoft :: Windows, POSIX
[Programming Language] C
[Topic ] Games/Entertainment :: First Person Shooters,
Multimedia :: Graphics :: 3D Rendering

If you would like to cancel subscription to releases of this project,
login to freshmeat.net and choose 'home' from the personal menubar at the
top of the page. You'll be presented with a list of projects and
categories you're subscribed to in the right column, which you may cancel
by highlighting the project or category in question and clicking the
'delete' button.

Sincerely,
freshmeat.net




  • [SM-Spell-Submit] [fmII] PrBoom 2.4.4 released (Default branch), noreply, 07/30/2006

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