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sm-sorcery-bugs - [SM-Sorcery-Bugs] [Bug 15501] New: deaadir's path shouldn't be hardcoded

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  • From: bugzilla-daemon AT bugs.sourcemage.org
  • To: sm-sorcery-bugs AT lists.ibiblio.org
  • Subject: [SM-Sorcery-Bugs] [Bug 15501] New: deaadir's path shouldn't be hardcoded
  • Date: 28 Nov 2009 19:39:25 -0000

http://bugs.sourcemage.org/show_bug.cgi?id=15501

Summary: deaadir's path shouldn't be hardcoded
Product: Sorcery
Version: Untargetted future release
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P3
Component: Feature Request
AssignedTo: sm-sorcery-bugs AT lists.ibiblio.org
ReportedBy: vin.public AT gmail.com


Current sorcery has deaddir's path $INSTALL_ROOT/usr/src/deaddir. But if
someone wants to change BUILD_DIRECTORY, say, for the lack of space on
partition where default is located, he probably wants the entire building
process placed under $BUILD_DIRECTORY. So, two lines should be changed in
var/lib/sorcery/libgrimoire:
- mv "$dead_dir" "$INSTALL_ROOT/usr/src/deaddir" &&
- rm -rf "$INSTALL_ROOT/usr/src/deaddir" 2> /dev/null
+ mv "$dead_dir" "$BUILD_DIRECTORY/deaddir" &&
+ rm -rf "$BUILD_DIRECTORY/deaddir" 2> /dev/null

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