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sm-sorcery-bugs - [SM-Sorcery-Bugs] [Bug 13735] sorcery rebuild takes hours to start casting after building zlib trigger queue

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  • From: bugzilla-daemon AT bugs.sourcemage.org
  • To: sm-sorcery-bugs AT lists.ibiblio.org
  • Subject: [SM-Sorcery-Bugs] [Bug 13735] sorcery rebuild takes hours to start casting after building zlib trigger queue
  • Date: 25 Aug 2008 16:10:28 -0000

http://bugs.sourcemage.org/show_bug.cgi?id=13735





--- Comment #26 from Eric Sandall <sandalle AT sourcemage.org> 2008-08-25
11:10:27 ---
Created an attachment (id=7108)
--> (http://bugs.sourcemage.org/attachment.cgi?id=7108)
sore-timing for Sorcery 1.14.1-rc6

Here's the info from a rebuild (modified timer to run `sorcery rebuild`
instead
of `cast -c $1`):

# time timer "Waiting .*Solo|Queued"

real 623m29.087s
user 886m15.668s
sys 119m14.263s

I've attached the sore-timing from this run. Here's the interesting bit:
16:03:24:zlib triggers a cast_self on gd
16:03:24:zlib triggers a cast_self on ghostscript
16:03:24:zlib triggers a cast_self on imlib2
16:03:24:zlib triggers a cast_self on libgsf
16:03:24:zlib triggers a cast_self on libmng
16:03:24:zlib triggers a cast_self on libpng
16:03:24:zlib triggers a cast_self on openssh
16:03:25:zlib triggers a cast_self on tetex
16:03:25:zlib triggers a cast_self on tightvnc
16:03:25:zlib triggers a cast_self on transfig
16:03:25:zlib triggers a cast_self on zsnes

Looks like all's well in Sorcery land and I hit a different bug earlier. Sorry
for the noise!


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