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[SM-Sorcery-Bugs] [Bug 9426] improve on_cast triggers
- From: bugzilla-daemon AT bugs.sourcemage.org
- To: sm-sorcery-bugs AT lists.ibiblio.org
- Subject: [SM-Sorcery-Bugs] [Bug 9426] improve on_cast triggers
- Date: Thu, 25 Aug 2005 18:51:59 -0700 (PDT)
http://bugs.sourcemage.org/show_bug.cgi?id=9426
------- Additional Comments From acedit AT armory.com 2005-08-25 18:51 -------
Time for an update:
trigger priorities went by the wayside, since they can be renedered
effectively
useless by reaonably interesting dependency trees. Instead the same effect can
be provided by using more triggers! the new code in sorcery waits until all
triggerers are complete before firing a trigger, if possible. If that isnt
possible, the spell just gets built again.
The optional callback feature isnt done yet.
Some output beautification at cast summary isnt done.
Otherwise everything else is done. Both of the above I consider fairly minor.
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-
[SM-Sorcery-Bugs] [Bug 9426] improve on_cast triggers,
bugzilla-daemon, 08/09/2005
- <Possible follow-up(s)>
- [SM-Sorcery-Bugs] [Bug 9426] improve on_cast triggers, bugzilla-daemon, 08/25/2005
- [SM-Sorcery-Bugs] [Bug 9426] improve on_cast triggers, bugzilla-daemon, 08/31/2005
- [SM-Sorcery-Bugs] [Bug 9426] improve on_cast triggers, bugzilla-daemon, 08/31/2005
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