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[SM-Sorcery-Bugs] [Bug 9514] New: Better internal debugging for sorcery
- From: bugzilla-daemon AT bugs.sourcemage.org
- To: sm-sorcery-bugs AT lists.ibiblio.org
- Subject: [SM-Sorcery-Bugs] [Bug 9514] New: Better internal debugging for sorcery
- Date: Wed, 17 Aug 2005 16:25:21 -0700 (PDT)
http://bugs.sourcemage.org/show_bug.cgi?id=9514
Summary: Better internal debugging for sorcery
Product: Sorcery
Version: Untargetted future release
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: Unknown
AssignedTo: sm-sorcery-bugs AT lists.ibiblio.org
ReportedBy: dmlb2000 AT gmail.com
I think it'd be nice to have a better system of debugging than 'all or none'.
Some ideas:
1) debug levels, So from a very high level debug output to a very specific low
level output (set -x for some of it is what I'm thinking)
2) Easy to use filters on the compiled debug log... so we can pick specifics
out
of a potentially very large debug log. I was thinking on prepending some
variables like the following.
<script-run>:<script-arguments>:<file-name>:<function-name>:<function-arguments>:<debug
message>
With awk sed and grep one could easily get the specific information they are
looking for when debugging sorcery.
Any other thoughts or ideas would be great ;)
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- [SM-Sorcery-Bugs] [Bug 9514] New: Better internal debugging for sorcery, bugzilla-daemon, 08/17/2005
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