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Subject: Bugs for Sorcery are reported here
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[SM-Sorcery-Bugs] [Bug 8370] cast -f {grimoire} (spell)
- From: bugzilla-daemon AT bugs.sourcemage.org
- To: sm-sorcery-bugs AT lists.ibiblio.org
- Subject: [SM-Sorcery-Bugs] [Bug 8370] cast -f {grimoire} (spell)
- Date: Sat, 5 Mar 2005 16:09:54 -0800 (PST)
http://bugs.sourcemage.org/show_bug.cgi?id=8370
acedit AT armory.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |enhancement
Priority|P2 |P4
------- Additional Comments From acedit AT armory.com 2005-03-05 16:09 -------
this has come up before and the solution has and likely always will be to use
a
custom grimoire.
Reason being that sorcery has no facility besides custom grimoires for
remembering what grimoire you cast the spell from, doing so would lead to a
lot
of undesired behavior, not to mention duplication of an architecture we
already
have. So if you said cast -f stable gcc then the next time you did a sorcery
queue, sorcery would see the version in test or whatever grimoire listed
before
and mark the spell for update.
Instead you can use scribbler to move the spell to a custom grimoire or setup
a
symlink in the custom grimoire to the grimoire you're interested in. You can
even use atd to remove the symlink after a period of time.
In summary I dont see an advantage to bloating the number of command line
options in cast to provide functionality we already support through a more
powerful and flexible interface.
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-
[SM-Sorcery-Bugs] [Bug 8370] cast -f {grimoire} (spell),
bugzilla-daemon, 03/05/2005
- <Possible follow-up(s)>
- [SM-Sorcery-Bugs] [Bug 8370] cast -f {grimoire} (spell), bugzilla-daemon, 03/25/2005
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