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sm-sorcery-bugs - [SM-Sorcery-Bugs] [Bug 6518] cast things it's successful when it's not

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  • From: bugzilla-daemon AT metalab.unc.edu
  • To: sm-sorcery-bugs AT lists.ibiblio.org
  • Subject: [SM-Sorcery-Bugs] [Bug 6518] cast things it's successful when it's not
  • Date: Thu, 1 Apr 2004 03:11:36 -0500

http://bugs.sourcemage.org/show_bug.cgi?id=6518

eric AT sandall.us changed:

What |Removed |Added
----------------------------------------------------------------------------
CC| |eric AT sandall.us



------- Additional Comments From eric AT sandall.us 2004-03-31 13:13 -------
That was my first thought as well, but Scorched3D/BUILD looks good to me:

$ gaze BUILD Scorched3D
(

sedit "s:-lGLU:-lglut:" configure.ac &&

./configure --prefix=${INSTALL_ROOT}/usr/share/games \
$OPTS &&
make &&
prepare_install &&
make install &&
mv ${INSTALL_ROOT}/usr/share/games/scorched3d/scorched3d \
${INSTALL_ROOT}/usr/games &&
strip ${INSTALL_ROOT}/usr/games/scorched3d

) > $C_FIFO 2>&1

Perhaps it's an error in their Makefile in that it doesn't have proper
dependencies/syntax?

Jeremy, can you find another package that does this?

------- Additional Comments From hgreig AT bigpond.net.au 2004-04-01 03:11
-------
do a sorcery -v and make sure you have an uptodate install. There was a bug
like
this in december last year



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