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sm-grimoire-bugs - [SM-Grimoire-Bugs] [Bug 13864] Blender scripts and modules are not installed

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  • From: bugzilla-daemon AT bugs.sourcemage.org
  • To: sm-grimoire-bugs AT lists.ibiblio.org
  • Subject: [SM-Grimoire-Bugs] [Bug 13864] Blender scripts and modules are not installed
  • Date: 23 Jul 2007 20:09:37 -0000

http://bugs.sourcemage.org/show_bug.cgi?id=13864


m.spitzbarth AT gmx.de changed:

What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED




------- Additional Comments From m.spitzbarth AT gmx.de 2007-07-23 15:09 -------
I've changed the spell in commit 5e21332b64a9d2bc3a04b7d3fe4a680f223ce779 to
install some files in /usr/share/.blender (mind the dot in .blender).
One still has to copy this directory into the homedirectory.

On one hand, I don't like the procedure of having the user copying stuff into
his homedirectory, but on the other hand it makes sense that the 3d artist
modifies the scripts locally to suit himself.
The same holds for the texture plugins: They can be considered examples to get
the artist started on writing his own plugins. He can copy the plugin dir and
compile them with a simple make if he wishes to.

I've not found the relevant portions in the source code that define the
default
search path for plugins (etc...), so my guess is that it comes in the default
configuration file that is hardcoded into the sources and installed into the
homedirectory when blender is run.

Theoretically speaking, we could take this default file, set the paths where
we
install the plugins, save it in the grimoire and hardcode that in the sources.
I don't think we should meddle that far in the programs internals.

Marking the bug fixed, unless someone protests loudly and reopens it.
Verification from someone else would be appreciated.

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