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- From: "Frederick van Amstel" <usabilidoido AT gmail.com>
- To: "Arquitetura da Informação (em Português)" <aifia-pt AT lists.ibiblio.org>, DesInterac <desinterac AT googlegroups.com>
- Subject: [AI] Interact 2007 - Tutoriais
- Date: Wed, 8 Aug 2007 11:56:21 -0300
Acho mais interessante para o pessoal de mercado os tutoriais que vão
acontecer no Interact 2007.
2007/8/8, Raquel Oliveira Prates <rprates AT dcc.ufmg.br>:
> Favor divulgar - Favor divulgar - Favor divulgar - Favor divulgar -
> Favor divulgar
> ===========================================================
>
> Durante os dias 10 e 11 de setembro de 2007, como parte do INTERACT 2007
> que acontecerá no Rio de Janeiro serão oferecidos 8 tutoriais por
> instrutores de renome tanto da área acadêmica, quanto da indústria.
> Vários destes tutoriais abordam diferentes áreas além de IHC, como
> SISTEMAS COLABORATIVOS, REQUISITOS e SISTEMAS MÓVEIS.
>
> Inscrições com desconto vão até 6a. feira (10 de agosto) e não é
> necessário se inscrever na conferência toda para se inscrever nos
> tutoriais. Segue abaixo a descrição dos tutoriais. Para maiores
> informações sobre o INTERACT e inscrições favor consultar o site em:
> http://www.interact2007.org.
>
> Atenciosamente,
>
> Raquel O. Prates
> =================================
> Prof. Adjunta DCC/UFMG
> Coordenadora de Tutorias do INTERACT 2007
>
> =========================================================
>
> T1 - HCI Themes for the Future: Collaborative Design, Social Creativity,
> and Meta-Design
> Gerhard Fischer
> Monday, 10-Sep, full-day
> The participants will be acquainted with HCI themes for the future.
> These themes will be instantiated with new conceptual frameworks and
> illustrated with innovative systems. The presentation will be linked as
> much as possible to the concerns and experiences of the participants.
> The objective of the tutorial is to provide the participants with
> opportunities to think differently about the future challenges facing
> HCI research and practice and to illustrate with concrete examples how
> these challenges can be addressed. The tutorial will focus on three
> major themes: (1) design, specifically collaborative design and an
> assessment of different design methodologies (including: user-centered
> design, learner-centered design, and participatory design); (2) social
> creativity, which is required because complex design transcend the
> unaided, individual human mind; and (3) meta-design which creates
> environments for users to be involved as active contributors rather than
> as passive consumers. The themes of the tutorial will be illustrated
> with specific theoretical frameworks and innovative systems developed by
> the presenter and his colleagues and other research groups working on
> these topics. The relevance of these themes has been demonstrated by
> their impact on research, education, and design practices in companies,
> educational institutions, and research organizations with which we have
> collaborated.
>
>
> T2 - Understanding Users In Context: An In-depth Introduction to
> Fieldwork for User Centered Design
> Susan Dray, David Siegel
> Tuesday, 11-Sep, full-day
> Observational studies of users in their work and home environments are a
> key element of user-centered design, but doing this kind of research
> requires new skills. This hands-on tutorial teaches practitioners how to
> plan and carry out observational studies of users. It focuses on
> practical solutions, skills, and well-proven tools for participants to
> use in their own work. You will learn four types of observational
> techniques including Naturalistic Observation, Contextual Inquiry,
> Artifact Walkthroughs and Naturalistic Usability Evaluation. This class
> is taught by user-centered design consultants who have a lot of
> experience doing fieldwork, especially international and cross-cultural
> fieldwork, and will therefore include many case examples and "tips and
> tricks" they have learned by doing this work. It is very interactive,
> with discussions, exercises and lots of participation from attendees.
>
>
> T3 - Introducing HCI into an organization: Making a convincing case for
> usability
> Gitte Lindgaard
> Monday, 10-Sep, morning
> This tutorial aims to assist professionals who are about to introduce,
> who have recently introduced, or who are struggling with increasing the
> visibility for HCI in their own organization, make a strong, well-argued
> case in support of HCI and based on their organization's own objective
> data. Whether participants work in the private or the public sector does
> not matter. The tutorial discusses several tried and tested HCI-funding
> models outlining how HCI/usability has been introduced and integrated
> with more or less success into organizations varying widely in size,
> scope, type of business, and usability readiness or usability maturity.
> The relative merits, risks, shortcomings, and disadvantages of each
> model are discussed, based on these actual examples. It is hoped that
> each participant will be able to relate their organization to one of
> these. Inexpensive and practical tools and techniques for collecting and
> analyzing data to support the case for performing usability activities
> in these different organizations are then introduced, and exercises in
> the form of problem scenarios are presented for the audience to work
> through. Particular attention is paid to collecting data
> opportunistically that are central to the business and therefore of
> relevance to senior management as well, of course, as to the project
> teams with which the usability professionals are working. A range of
> simple cost-benefit analyses of the kinds of data and usability
> activities discussed in connection with the organizational scenarios is
> then introduced. Participants will be invited to review the scenarios in
> order to recommend strategies that the personnel in these could employ
> to further their case. Participants will be given an opportunity to
> identify their own issues on the basis of the material provided and to
> develop a suitable strategy for them to apply in their own workplace
> aiming to help them further their HCI work.
>
>
> T4 - How to Combine Requirements and Interaction Design Through Usage
> Scenarios
> Hermann Kaindl
> Monday, 10-Sep, afternoon
> When the requirements and the interaction design of a system are
> separated, they will most likely not fit together, and the resulting
> system will be less than optimal. Even if all the real needs are covered
> in the requirements and also implemented, errors may be induced by
> human-computer interaction through a bad interaction design and its
> resulting user interface. Such a system may even not be used at all.
> Alternatively, a great user interface of a system with features that are
> not required will not be very useful as well. Therefore, we argue for
> combined requirements engineering and interaction design, primarily
> based on usage scenarios. However, scenario-based approaches vary
> especially with regard to their use, e.g., employing abstract use cases
> or integrating scenarios with functions and goals in a systematic design
> process. So, the key issue to be addressed is how to combine different
> approaches, e.g., in scenario-based development, so that the interaction
> design as well as the development of the user interface and of the
> software internally result in an overall useful and useable system. In
> particular, scenarios are very helpful for purposes of usability as well.
>
>
> T5 - Designing Multi-Device User Interfaces: How to Adapt to the
> Changing Device
> Fabio Paternò
> Monday, 10-Sep, morning
> Nowadays, everyday life is becoming a multi-platform environment where
> people are surrounded by different types of devices through which they
> can connect to networks in different ways. Most of them are mobile
> personal devices carried by users moving freely about different
> environments populated by various other devices. Such environments raise
> many issues for designers and developers, such as the possibility of
> obtaining user interfaces able to adapt to the interaction resources of
> the available devices. The main learning objective is to gain knowledge
> and skills in methods and tools for the design of multi-device
> interfaces that can support designers and developers to address a number
> of issues raised by ubiquitous computing.
>
>
> T6 - Collaborative Behavior and Supporting Technologies
> Jonathan Grudin, Steven Poltrock
> Monday, 10-Sep, afternoon
> Collaboration technologies are emerging rapidly to support groups,
> organizations, and society. This half-day course includes lectures,
> video illustrations, and case studies that cover experiences, current
> possibilities, and future trends, focusing on areas of rapid change. How
> might organizations use weblogs? Why has digital video taken so long to
> take hold, and what is happening now? What is the promise and practice
> with workflow management?
>
>
> T7 - Usability Design – A New Rational Unified Process Discipline
> Magnus Lif, Bengt Goransson
> Tuesday, 11-Sep, morning
> A new discipline, Usability Design, is introduced as an extension to the
> Rational Unified Process (RUP). The aim is to make the RUP more
> user-centred. Over the years a large number of methods have been
> developed to address usability issues. A problem with many of these
> methods is that they are not thoroughly integrated into the systems
> development process. The RUP is a widely used systems development
> method. By introducing the new Usability Design discipline we provide
> the tools for projects to work with the RUP in a more user-centred
> manner. The discipline springs out of best practices for user-centred
> design and contains activities that have been carefully tested. Five new
> roles are introduced to take responsibility for the different
> activities. The Usability Design discipline help projects to focus on
> usability and users throughout the system development lifecycle. In the
> tutorial problems with the RUP in relation to user-centred design will
> be highlighted. The participants will learn how to work with the new
> discipline within the RUP framework. We will also discuss how the
> Usability Design discipline relates to the other disciplines, for
> instance requirements. It will contain practical examples and there will
> be room for discussions based on the participants own experience.
>
>
> T8 - Software Usability Metrics for Usability Professionals
> Patricia Chalmers
> Tuesday, 11-Sep, afternoon
> Many usability professionals become confused when customers ask them to
> measure the usability of a software application, software program, web
> site, or other software product. This course defines usability metrics,
> gives examples of usability metrics, and gives attendees a chance to
> explore usability metrics to suit their own situations. We will explore
> key qualities of usability, such as learnability, memorability,
> efficiency, and satisfaction, among others; and we will explore how to
> measure key qualities. For example, one of the key qualities mentioned
> above is "memorability." However, how do usability professionals measure
> the memorability of, for example, a website? Should we administer a test
> to see if end users remember key points that our clients want website
> end users to remember? Alternatively, should we administer a test to
> determine everything users remember? Should we measure a user's memory
> of the website immediately after exposure to the site? Weeks or months
> after? Should we track the user's eye movements to see if they remember
> how to navigate the website? Should we use computing tools to track user
> performance? Determining the answers to the questions of who, what,
> when, where, and how to measure can be a complex process. However, we
> can decrease this complexity with a thoughtful analysis of the goals of
> the end users, software buyers, the software evaluators, the software
> design team and the software development team. We will discuss the
> considerations necessary for designing, developing and implementing a
> test/experiment/evaluation, which incorporates usability metrics, and we
> will discuss the importance of evaluating our own metrics. Attendees
> will learn how to use metrics to determine if a new software design is
> better than an old one, how to demonstrate this to management and the
> importance of good usability evaluation report.
> =========================================================
>
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>
--
.
.{ Frederick van Amstel }. Curitiba ´´ PR
¶ ...''''''''''|| www.usabilidoido.com.br
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- [AI] Interact 2007 - Tutoriais, Frederick van Amstel, 08/08/2007
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