[SM-Grimoire-Bugs] [Bug 8657] nvidia_driver spell for X86 and X86_64

bugzilla-daemon at bugs.sourcemage.org bugzilla-daemon at bugs.sourcemage.org
Wed Aug 10 05:41:20 EDT 2005


http://bugs.sourcemage.org/show_bug.cgi?id=8657





------- Additional Comments From gareth at caffeinefuelled.com  2005-08-10 02:41 -------
David, I appreciate that you're doing things the "right way" - we absolutely 
need a sorcery feature that allows us to tell what arch we're casting spells 
on and I'm glad that you requested it and that it's now in devel. But using 
that feature before it's in stable sorcery is pointless - it's just going to 
confuse users. You might as well not bother having the architecture check in 
the spell at all if it's not going to work.  
 
I'm running x86_64 myself now and noticed that the SOURCE_URL for that arch 
was incorrect, and while I was fixing that I've fixed the architecture check 
for stable/test sorcery too. I think as soon as the SMGL_COMPAT_ARCHS feature 
reaches stable the spell should be changed back to use that feature, but not 
before. For the sake of 2 lines of script it's not worth confusing / annoying 
users when they try to install what is quite a fundamental spell for a lot of 
people. 

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