[cc-community] Strengthening the CC-BY-SA copyleft with respect to code

Bart Kelsey elbarto at gmail.com
Tue Dec 20 16:48:04 EST 2011

Honestly, I think the best way to think about this as a layer between
"linking" and "bundling".  Saying that art content isn't part of a game is
just as silly as saying that it's code.  That is, it's not part of the
*code* per se, but it's still part of the work as a whole.

Also, just to reiterate, as people have mentioned, this would be a big
change to the way CC-BY-SA works, so it may be best to (ugh) create a
license that specifically deals with this situation.

On Tue, Dec 20, 2011 at 4:45 PM, Christopher Allan Webber <
cwebber at creativecommons.org> wrote:

> So, at the moment, Bart is talking about scenario 1.  I don't see how
> scenario 1 really gets fixed by the BY-SA->GPL compatibility scenario,
> and it opens up a huge can of worms potentially if we do start
> considering things to be on the same layer... suddenly, you can't view
> my image inside a proprietary browser, etc.  Maybe you can write the
> license around it to something more sane, but it'll be hard.

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