[cc-community] [cc-licenses] Use Value vs Sale Value of Creative Works
hancock at anansispaceworks.com
Tue May 30 12:30:05 EDT 2006
[Taking note of the moderator action on "Intellectual Highway
the subject of this, I suggest we continue this thread on the community
drew Roberts wrote:
> I have been kicking a thought around in my head for the last week or
> so that bubbled up as a result of these current discussions on Free
> Art business models etc that we have been having.
Well, "The Magic Cauldron" was a formative influence on my ideas
about this whole subject matter. My main interest was applying the
same concepts to hardware design. It mingles very nicely with a
space technology concept called "In Situ Resource Utilization" (ISRU)
(a fancy NASA-style acronym for 'living off the land'). The problem is
that ISRU breaks present-day central-manufacturing practice, and
hence a new model is necessary. There are a couple of choices, but
free-design communities are a pretty good start. I've been writing
a magazine series about this for a few months now (I'm currently
working on the 7th and final article in the series). Here's the 1st:
> is to another of ESR's writings and discusses some issues relating to
> the use value versus the sale value of software.
> Perhaps there are some useful ideas in there for those of us
> interested in funding the production of Free Works other than
> Which people, groups, companies, industries use the sorts of works we
> are interested in funding as tools rather than as goods for sale?
That is definitely the right question.
So far, we've identified "content providers":
Live shows (performances or clubs, galleries, etc).
Download services with indexed data (note that the related
discussion on AI-based song spiders is a threat to this -- compare
Yahoo vs. Google).
Terry Hancock (hancock at AnansiSpaceworks.com)
Anansi Spaceworks http://www.AnansiSpaceworks.com
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