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  • From: "Thomas A. Beckett" <thomas AT tbeckett.com>
  • Subject: Re: New Book: A practical web design usability guide, "Don't Make Me Think!
  • Date: Mon, 01 Jan 2001 19:36:15 -0500


Sounds like the bottom line is to "dumb down" your Web pages to make
them more useable. In some cases that makes sense, as in root
organizational pages. But ultimately folks are searching for
information -- the details.

I hate consultant-coined words like "satisficing". Even if they
encapsulate a trenchant observation. :)

TaB

"saundrakaerubel.com" wrote:
>
> From WebReference
>
> BOOK REVIEW: Don't Make Me Think!
>
> A practical Web design usability guide, "Don't Make Me Think!" is
> based on empirical observation not exhaustive statistics. Steve
> Krug's five years of usability consulting and testing are
> distilled down to this thin yet gem-filled how-to. Krug observed
> how people actually use the Web rather than how we *think* they
> use it, gleaning key usability guidelines. Most folks can't afford
> a full-blown usability consult, but they can afford to buy a $35
> book. This book shows you how to conduct your own usability tests
> on the cheap. What follows is a summary of the book's major rules
> and observations:
>
> 1. Don't Make Me Think!
>
> The number one usability rule, most often expresed by users.
> Web pages should be self-evident, obvious, and self-explanatory.
> Buttons should have short text and look clickable. The default
> search for your site should be simple.
>
> 2. Design for scanning not reading
>
> By observing users Krug found that people glance, scan some
> text, and click on the first reasonable option (called
> "satisficing"). People scan Web pages, they don't read them. We
> don't make optimal choices, we satisfice.
>
> Here are some things you can do to make sure users understand
> as much of your site as possible:
>
> a. Create a clear visual hierarchy to show relative importance
> of content (H1/H2 etc.)
> b. Take advantage of conventions
> c. Break pages up into clearly defined areas
> d. Make it obvious what's clickable
> e. Minimize noise
>
> 3. Users like mindless choices
>
> Make each click an unambiguous orthogonal alternative.
>
> 4. Omit needless words
>
> Get rid of half of the words on each page, then get rid of half
> of what's left. This is especially important on home pages and
> gateway pages.
>
> 5. Navigation: Use street signs and breadcrumbs
>
> Factoid: The back button accounts for 30 to 40 percent of all Web
> clicks. Persistent navigation appears on every page of the site and
> should include the following five elements:
>
> a. Site ID
> b. A way home
> c. Search
> d. Sections
> e. Utilities
>
> Your navigation should answer these questions:
>
> a. What site is this?
> b. What page am I on?
> c. What are the major sections of this site?
> d. What are my options at this level?
> e. Where am my in the scheme of things?
> f. How can I search?
>
> 6. Your home page should convey the big picture
>
> What is the site about? Use a good short tag line and welcome
> blurb. Rotate site promotions. Remove everything nonessential.
>
> 7. Most Web design usability arguments are waste of time
>
> These "religious debates" consist of people expressing strongly
> held personal beliefs about things that can't be proven. All Web
> users are unique. There are no average users. There are no simple
> "right" answers for most Web design questions. What works is good
> integrated design that fills a need, that's carefully thought out,
> well executed, and tested.
>
> The antidote for religious debate is to ask specific questions and
> test with real users. The last three chapters of the book show how
> to perform testing on the cheap with three or four users. I really
> enjoyed this book, recommended.
>
> Don't Make Me Think!
> by Steve Krug
> Que, $35.00
> ISBN: 0-7897-2310-7
> http://www.circle.com/krugbook/
>
> Triangle Webgrrls
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