[SM-Users] Spells and Grimoires and Dependencies, oh my!!
Eric Sandall
eric at sandall.us
Thu Jul 20 19:05:50 EDT 2006
Quoting Kevin Monceaux <Kevin at RawFedDogs.net>:
> Jeremy,
<snip>
>> So you only update UPDATED when you wanted them to recompile, but we don't
>> use that anymore (partly because it was confusing with that name).
>
> So, if I submit a patch with an updated Hercules spell should I remove the
> UPDATED line from the DETAILS file?
Any and all cleanup is appreciated. :) You may also notice that some
packages have a BUILD_API=2 line in their DETAILS file, this is no
longer needed for most grimoires as they have a grimoire-wide
API_VERSION file which sets BUILD_API=2 (our second iteration of the
Sorcery spell API) for any spell which doesn't override it (e.g.
spells still on BUILD_API=1).
>> This is pretty typical for basic spells that don't have extra dependencies
>> (beyond things like glibc). If there are things that can be configured
>> about it beyond obscure options in the ./configure script, feel free to add
>> a CONFIGURE script (all ./configure options will be available during the
>> build already, but we do add the very common options as explicit queries in
>> CONFIGURE).
>
> There are a couple of optional dependencies that Hercules is fairly useless
> without. Hercules was cast successfully with the CONFIGURE and DEPENDS
> scripts I added. I'll nit-pick through the Hercules documentation and
> ./configure --help output and see if anything else might be useful, do a
> little polishing, and will probably have a patch ready for submission in the
> near future.
We're all about options so fill it in with as many as you can test
(and are prudent, you probably don't need to add queries for
`./configure --program-transform-name` ;)).
<snip>
>> Do 3 or 4 of those and you'll start getting the "why don't you just get
>> commit access so you can apply these yourselves" responses.
>
> I can live with that. Looks like I might have two already, if my minor
> dependency fix for netpbm takes care of the problem.
Easy to play around with spells, isn't it? =)
>> (*You could also try your hand at cloning our git repo via http and making
>> your changes there, then publishing your changed repo as an http git repo
>> so the guru can pull it from you directly. git is new enough to us that we
>> aren't doing this yet with anyone but are excited about the potential.)
>
> Looks like git's DEPEND file needs a little work:
>
> gaze what git
>
> /var/lib/sorcery/codex/test/devel/git/DETAILS: line 10: [: !=: unary
> operator expected
>
> After the above error gaze did display the description.
You mean the DETAILS file? ;) Looks like someone forgot to quote the
variables on DETAILS:10. Fixed in commit
426306f26dd856ed38d98f32e41568898e950c7a, thanks! :)
-sandalle
--
Eric Sandall | Source Mage GNU/Linux Developer
eric at sandall.us PGP: 0xA8EFDD61 | http://www.sourcemage.org/
http://eric.sandall.us/ | SysAdmin @ Inst. Shock Physics @ WSU
http://counter.li.org/ #196285 | http://www.shock.wsu.edu/
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