I like this;
BUT- I think there's an implied emphasis on *drawing* which needs the
uncommon ability to go between 3-D conceptualization and 2-D representation.
How do the rest of y'all out there in cyberland handle this?
the common result, I feel, is the typical Pc design which has no, or little,
indication of topography. I remember Bill saying (loudly!) "there's no such
thing as flat land!"
And, I'd put in here, between 7 & 8, per Yeoman's "orders of permanence in
the landscape", roads (traffic patterns) and forest (large
trees/shelterbelt) As Yeoman's points out, you can move an existing building
easier than change an existing road.
-Rick
> THEMATIC CHECKLIST (R AND L VAN RADERS)
>
> STEPS IN THE DESIGN PROCESS
>
> 1. Observation 2. Site Analysis
> 3. Brief 4. Draw Base Plan
> 5. Concept 6. Layout Zones
> 7. Earthworks 8. Structures
> 9. Species Selection 10.Timelines
> 11. Costing 12. Presentation
> 13. Implementation