[TFDA] [WL] schedule and late starts

Christian Schwoerke schwoerkec at yahoo.com
Fri Dec 19 17:50:44 EST 2008


Hey, all.

this is the note I sent captains.  Please take note of the reference to time caps and late starts.  If you arrive early, you can actually begin your game on time, but it requires at least 14 individuals, 7 from each team to make this happen.

note also that the weather promises to be okay in the morning but will get increasingly snarfish in the afternoon.

schedule way below.

--xian


--- On Fri, 12/19/08, Christian Schwoerke <schwoerkec at yahoo.com> wrote:

> From: Christian Schwoerke <schwoerkec at yahoo.com>
> Subject: schedule and late starts
> To: wl captains
> Date: Friday, December 19, 2008, 8:14 AM
> Captains,
> 
> Good drainage and some drying out today will ensure field
> conditions are good tomorrow morning.  However, by 1pm
> there'll be some clouds and possible rain beginning. 
> We'll play through it unless it's torrential.
> 
> Get your teams to the fields at least 15 minutes before
> your round, then impose the time cap!  If your game gets
> started late, you have no one to blame but yourself.  
> 
> --xian
> 
> 10am
> werewolf bar mitzvah v cull lore of phil
> tiger sharks v goldenrod
> 
> noon
> burnt thumber v swing state
> lupo v poulos
> cookie monster v ribault
> red badge of ... v miller
> 
> 2pm
> laser guided missile v black presidents
> scrambles the death dealer v nc state tarheels
> prasad v ronnie james dio
> saba v bolding


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