[SM-Users] Re: [SM-Discuss] Request for Sorcery Volunteers

Andrew afrayedknot at thefrayedknot.armory.com
Mon Nov 22 18:15:38 EST 2004


Would anyone else like to volunteer? This position is open to as many
people as are willing to help.

-Andrew

On Tue, Nov 16, 2004 at 08:18:28PM -0800, Andrew Stitt wrote:
> Are you looking for a way to get involved with SourceMage? Do you want to
> learn more about sorcery and become one of the few, the proud, the
> /Sorcery Hackers/? :-)
> 
> Well the sorcery team (dufflebunk mostly) has embarked on a project to
> write "unit tests" for most of the internal sorcery functions, and we're
> looking for volunteers to help out.
> 
> You can work at whatever pace best works for you, this work can be done
> easily in quick 10-20 minute segments if that is all that time allows
> for you. It is a very flexible project to work on, and everything you do
> has a direct impact on helping maintain sorcery stability. Also since
> you'll be learning about all of sorcery's internals you'll be a good
> fit for continuing work on Sorcery :)
> 
> What you'll be doing is picking up individual functions (or libraries
> if you're ambitious) and learning how they work, what they do (and/or
> asking dufflebunk or I about them). Then writing some simple tests
> within our unit test framework [0] to verify that individual functions
> do what they say they do.
> 
> This is a great way to get involved with sorcery without having to worry
> at all about accidentally breaking something (thats what I do btw ;)).
> Its also a good way to learn more about bash, which I feel is really
> a language best learned by working on something that already uses it.
> 
> This is a big project since sorcery has a fairly high number of functions
> (and why we would like some help). The eventual goal is to have some
> boiler plate tests to run that ensure that a particular change hasnt
> broken anything. Its better to find out problems that way than by having
> someones box break, and in many cases its easier than trying to cast
> a bunch of different things to exercise the changed codepaths. Also,
> by coming up with interesting scenario's we can find bugs in functions
> we wouldnt have otherwise noticed.
> 
> Anyways, if you have an interest in helping out with this send me an
> email, or ping me on irc in #sourcemage or #sorcery.
> 
> -Andrew
> 
> [0] http://wiki.sourcemage.org/index.php?page=SorceryUnitTests
> 
> --
> __________________________________________________________________________
> |Andrew D. Stitt                           | astitt at sourcemage.org    |
> |irc: afrayedknot                          | afrayedknot at t.armory.com |
> |aim: thefrayedknot or iteratorplusplus    |                             |
> |Sorcery Team Lead, Porting Team Lead      |                             |
> |Grimoire Guru ham/smgl                    | ftp://t.armory.com          |
> |Author and Maintainer of Prometheus       |                             |
> --------------------------------------------------------------------------



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-- 
__________________________________________________________________________
|Andrew D. Stitt                           | astitt at sourcemage.org    |
|irc: afrayedknot                          | afrayedknot at t.armory.com |
|aim: thefrayedknot or iteratorplusplus    |                             |
|Sorcery Team Lead, Porting Team Lead      |                             |
|Grimoire Guru ham/smgl                    | ftp://t.armory.com          |
|Author and Maintainer of Prometheus       |                             |
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