[SM-Discuss] project organization
Andrew "ruskie" Levstik
ruskie at mages.ath.cx
Tue Feb 14 03:10:08 EST 2006
Jeremy Blosser (emrys) wrote :
> A possible arrangement based on the above would be something where we keep
> the TLs, but not the teams... make the TLs component leads or something
> instead, or the "council of elders" idea but with a PL still over them.
> Basically, have the majority of developers that work on spells continue to
> do that, then have a tier of more "free agent" types who are working on the
> hairier stuff, then from that group have specific leads identified so we
> continue to have ownership and oversight of the major areas instead of
> anarchy, then a PL over them. This arrangement would be very similar to
> what we have now except it would allow various team members to move more
> freely between projects as they're needed or want to, and would put a bit
> more responsibilty on the leads to make sure their areas were progressing
> toward their goals. I'm mostly making this up as I type it, but it seems
> like it might describe the kind of thing that happens naturally now.
> Acknowledging it and actively supporting it might find us spending less
> time spinning wheels and more time getting things done.
>
>
Hmm that doesn't sound bad
--
Andrew "ruskie" Levstik
Source Mage GNU/Linux Games grimoire guru
Geek/Hacker/Tinker
Hacker FAQ: http://www.plethora.net/%7eseebs/faqs/hacker.html
Key id = A7A9E461
Key fingerprint = 757E C16B F5B7 DC27 B003 CCED CF95 3A77 A7A9 E461
More information about the SM-Discuss
mailing list