[SM-Discuss] Architecture-dependent spells
Eric Sandall
eric at sandall.us
Wed May 12 23:56:37 EDT 2004
Quoting Jason Flatt <jason at flattfamily.com>:
> I agree that the first one sounds like the quickest and easiest way to go,
> but
> I think the second one is the more correct way to go. I also think that
> modifying sorcery and spells to work around this problem is extra work that
> adds unnecessary complication. We have enough other things to do already and
>
> creating special grimoires will do solve the problem nicely. But that's just
>
> me. :^)
Sounds like people prefere the second way (as do I). ;) How about we do plan #1
for now, and then work on plan #2 as we have time (shouldn't take much longer
than #1, but #1 facilitates #2)?
-sandalle
--
Eric Sandall | Source Mage GNU/Linux Developer
eric at sandall.us PGP: 0xA8EFDD61 | http://www.sourcemage.org/
http://eric.sandall.us/ | SysAdmin @ Inst. Shock Physics @ WSU
http://counter.li.org/ #196285 | http://www.shock.wsu.edu/
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