[SM-Discuss] Architecture-dependent spells

Eric Sandall eric at sandall.us
Wed May 12 23:56:37 EDT 2004


Quoting Jason Flatt <jason at flattfamily.com>:
> I agree that the first one sounds like the quickest and easiest way to go,
> but 
> I think the second one is the more correct way to go.  I also think that 
> modifying sorcery and spells to work around this problem is extra work that 
> adds unnecessary complication.  We have enough other things to do already and
> 
> creating special grimoires will do solve the problem nicely.  But that's just
> 
> me.  :^)

Sounds like people prefere the second way (as do I). ;) How about we do plan #1
for now, and then work on plan #2 as we have time (shouldn't take much longer
than #1, but #1 facilitates #2)?

-sandalle

-- 
Eric Sandall                     |  Source Mage GNU/Linux Developer
eric at sandall.us PGP: 0xA8EFDD61  |  http://www.sourcemage.org/
http://eric.sandall.us/          |  SysAdmin @ Inst. Shock Physics @ WSU
http://counter.li.org/  #196285  |  http://www.shock.wsu.edu/

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