[SM-Discuss] New grimoires available!
Arwed von Merkatz
v.merkatz at gmx.net
Wed Jun 18 12:57:01 EDT 2003
On Wed, Jun 18, 2003 at 11:48:08AM -0500, Robin Cook wrote:
> If we make gnome a grimoire by itself then that would make it a bit
> easier to divide up and also find a spell that does X.
> Then move the spells that have to have gnome, as opposed to gnome being
> optional, into the gnome grimoire. And move the spells in the gnome
> section that can be used without gnome need to be moved into the main
> grimoire such as gtk+2, glib2, imlib, etc.
> Do any spells use pango without using gnome? If so then pango would
> need to be moved to the main grimoire.
gtk+2 needs pango, so if you move gtk+2 into the main grimoire pango
needs to go there too :)
> I think I would prefer the seperate grimoire but I can work with it
> either way.
> Robin Cook
> On Wed, 2003-06-18 at 10:33, Eric Sandall wrote:
> > Howdy all! (no, I'm not from the south)
> > Just your friendly (sic) Grimoire Lead here to tout his horn. We have
> > completed the first step in reorganizing the grimoire into a more
> > compartmentalized entity. The non-essential (to some) sections of games
> > and z-rejected have been completely removed from the main grimoire (devel
> > through stable) and are now their own, separate grimoires with sections.
> > If you would like to have your games back (or applications from
> > z-rejected, but why would you use non-OSS software? ;)), then you may add
> > them just as you do the normal grimoire:
> > # scribe add <grimoire>
> > This will pull <grimoire> from
> > http://codex.sourcemage.org/<grimoire>.tar.bz2 and prepend it to your
> > /etc/sorcery/local/grimoire file. Our next ISO release will also be
> > devoid of these two sections as they are not necessary to setup a server,
> > but they can easily be added to any box as mentioned above.
> > Thanks to the games and z-rejected gurus (Hamish Greig and Jose Bernardo
> > Silva), for helping us (well, they did most of the work ;)) as well as
> > Tony and Schabell for setting up the repositories and
> > codex.sourcemage.org, respectively, along with everyone whom gave
> > feedback.
> > Now that we know we can do this, there can be further splits, if needed,
> > though I have none seen at the moment that I think we should try, it has
> > been suggested that we make each section it's own grimoire.
> > Next up we have the splitting of gnome into various sections to help
> > separate apps from libs, and gnome 1.x versions from gnome 2.x. This will
> > be another trial run to see how things go. One way to handle this would
> > be as mentioned previously: put each section as it's own grimoire. Then
> > we could have gnome/apps, gnome/libs, gnome/games (perhaps, or should
> > these go into the games grimoire?), gnome-applets, etc. Perhaps having
> > separate grimoires for gnome1 and gnome2?
> > The other way is to split into gnome1-apps, gnome1-libs, etc. and not move
> > gnome into a separate grimoire.
> > Please, thoughtfull comments are welcome,
> > -sandalle
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Arwed v. Merkatz
Grimoire Guru for video
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