[Cc-nz] [cc-au] It's all about google!
sam at postmoderncore.com
Wed Sep 17 01:19:23 EDT 2008
As I remember, the idea of the open sourcing wasn't to enable people to
use and share the games themselves, but instead to understand and reuse
some of the ideas in the game code.
I would think the main benefit for iD Software would have been the
publicity, getting people talking about Doom and Quake and going on a
nostalgia trip, and therefore making them interested in iDs next product.
The idea of open sourcing game engines, but selling and keeping under
copyright the creative assets (maps, graphics, etc), is an interesting
one I saw floating around a couple of years ago, but haven't really
heard much of.
On 17/09/2008 5:11 p.m., Jessica Coates wrote:
> Hmm - I haven't thought about this enough to be certain, but it's hard to see how someone could use/distribute an open source game without effectively using and distributing the maps within it.
> I wonder what the legal consequences would be?
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