[cc-licenses] Computer Game Modding
wrye_modder at yahoo.com
Sat Oct 15 12:34:50 EDT 2005
Having not received any response on questions that I
raised concerning using CC with game mods, I kept my
impression that the CC licenses were not well suited.
Accordingly, I came up with several informal licenses:
Hopefully, future CC licenses will better fit the
needs of gaming mods.
> * Naturally, the inclination is to use this, but...
> * Some download sites are paid in part through
> advertising. Also some download sites offer premium
> download services which charge extra for faster
> download times. Considering the load on these
> and the cost of running them, this is generally
> accepted (remember that over 1 gigabyte mod? Even
> heavey compression, it weighs in at 394 Mb. Imagine
> the bandwidth charges associated with making that
> available for download by a *lot* of people in the
> week following its release.)
> * My question is, If I want to use the
> license, but allow the download sites to show
> advertising and have charge for speedy fast download
> queues, is that allowed by the NC license, or do I
> have to modify it somehow? And if so, how do I
> * Hmm... Just saw this:
> Collection vs. Inclusion
> * Mods often include resources made by other
> which may be under a different license. For example,
> someone may produce a set of models and textures for
> trees, which someone else uses in a quest mod which
> adds a new island. I would like to interpret this as
> collection (so long as the second mod does not alter
> the models or textures themselves). However, one
> argue that like a collage that includes a
> this is a derivative work.
> * Modders and mod resource makers would be happy
> the "collection" interpretation. Does the CC support
> this? Or is extra, clarifying text required, and if
> so, how should it be added?
> * In general, I like the CC licenses, especially the
> human readable form. For the modding community
> a simple summary is fairly crucial to success of
> license use.
> * However, I'm a little surprised at relative disuse
> of wiki.creativecommons.org for addressing special
> case issues like wikis and game mods. As well as for
> addressing concerns about use of the NC attribute.
> Wrye Morrowind:
More information about the cc-licenses