Requiring Source [Was Re: Draft License 2.5 - Now open for discussion

drew Roberts zotz at 100jamz.com
Sat May 28 18:49:19 EDT 2005


On Saturday 28 May 2005 03:40 pm, Mark Ivey wrote:
> On Sat, 2005-05-28 at 16:12 +0100, Rob Myers wrote:
> > The example I use for how providing source could look is is a Disney
> > DVD - look at all that preparatory art, the rough animation, deleted
> > scenes, 3D models, scripts, storyboards. Add the score and you're there.
>
> (I'm jumping in to the middle of this conversation, so hopefully I'm not
> going over old ground)
>
> Providing digital sources seems easy and useful:  just provide whatever
> was used by the creator (even if it is in a difficult format like Adobe
> Dimensions, as mentioned in your link)
>
> How would one provide non-digital sources though?  To use your example,
> the sources for the hand-drawn Disney cartoons are individual hand-drawn
> frames.  Would a digitized form be good enough?  What about a fine-art
> photograph where the source is a negative?

This is why I wanted to limit the initial discussion to digital music. If we 
can't get anywhere with such a limited area, we have no hope with the rest. 
If we get somewhere useful, the process may lead to insights when we come to 
consider other areas.

Does this idea make sense to anyone?

all the best,

drew
>
> -Mark Ivey-
>
>
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